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Rise of Legends Heaven » Forums » Multiplayer and Strategy Discussion » Dig That Magical Alien Healing Dust! (A Study of Healing in RoL)
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Topic Subject:Dig That Magical Alien Healing Dust! (A Study of Healing in RoL)
Bridger
Zekeling
posted 05-21-06 00:57 AM EDT (US)         
Also posted on my blog at http://talesoflegend.blogspot.com

The Cuotl have perhaps one of the most interesting methods of healing in the game. It's pretty hard to figure out, so I'll break it down for you:

Territory Heal
The Alin and Vinci each have a tech line (Vigor for Alin and Prosperity for Vinci) that, when researched, turns on and then increases the healing done while standing stationary in friendly territory. For each level you get 1, 2, 4, and 7 hp/sec healing respectively.

But the Cuotl are different. The Cuotl don't have a tech line for healing, instead they build Holy Districts at their cities to grant healing to stationary units in their territory. Each holy district adds .25 hp/sec healing. A palace district will double the effectiveness of Holy Districts in that city. So if you have 2 Holy Districts in your one city, your units heal at .5 hp/second. If you add a palace district to that city they heal at 1 hp/sec (everywhere in your territory, not just around your city).

The Holy Ark
The Cuotl also have a secondary method of healing, their Holy Ark. You can build the, what I like to call "Stupid Expensive" Holy Arks at a city, but the most easy way to get them is to build a Holy District, then you get one for free. Holy Arks are good for speeding up production of your barracks-type buildings, as well as increasing border push of Sanctuary and attack of Obelisk.

Worship is what's important when it comes to Holy Ark healing. Every level of Worship increases the Holy Ark's healing by .33 hp/sec. The ark starts at 0, so researching Worship lvl 1 will enable the Holy Ark to heal everything friendly inside it's radius at .33 hp/sec. Lvl 2 makes this .66, level 3 makes it 1 hp/sec, and Level 4 is 1.33 hp/sec.

What's great about this though, is that you can have your units healing always. Units in Vinci and Alin armies have to stand still in friendly territory to heal, but Cuotl units can be always healing, even when moving/fighting!

What's even better is that this bonus stacks with the "territory heal" bonus described above. So if you have 5 holy districts and 3 of them are in large cities (2 hp/sec just for territory heal) and have your units standing next to a holy ark with level 2 worship (.66 hp/sec) you'll get a grand total of 2.66 hp/sec healing!

Wraping Up
"Wow," some of you are saying, "that's actually not that great compared to Vinci/Alin 4 hp/sec heal rate at lvl 3 Vigor/Prosperity. This is true. The Vinci and Alin can get their units back to max health relatively quickly by letting them stand in their territory. But remember that Cuotl can heal while on the move, so effectively they are healing every second of the game after you research Worship 1 (as long as you keep Holy Arks with your army) .

This is important, because Cuotl rely on a small number of more powerful units to defeat their enemies, so keeping your units alive is critical to playing Cuotl correctly. Whereas playing alin you can make suicide runs on a mine just to kill off the miners and it cost you maybe 70T for the 2 squads of DW, you can't afford to sacrifice Sentinels this way. Using the Cloak to get very-hurt units back out of the front lines is a great tactic, but don't blanket-cloak your army, that costs a lot of energy!

Hope this helps the aspiering Cuotl players, or perhaps helps the Alin/Vinci players understand the importance of targeting those Holy Arks


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AuthorReplies:
Mr_Strange
Zekeling
posted 05-21-06 03:20 AM EDT (US)     1 / 16       
I'll point out that not only does the Worship line increase your healing rate - it also dramatically increases the HP of your ark. So if you plan to keep arks with your units (and you should) you really want to grab that Worship line.

--Mr. Strange

Taufiq Khan
Zekeling
(id: Shala_T)
posted 05-21-06 07:09 AM EDT (US)     2 / 16       
Adding to strategy thread

★★★★★
Evolved
Zekeling
posted 05-21-06 07:55 AM EDT (US)     3 / 16       
You say don't blanket cloak, but in a powerful Cuotl Rush vs Vinci it's a good idea to cloak as you approach enemy territory.

It's also clever to make an opponent think there are less forces than there really are. Have 5 sun idols, cloak four, enemy approaches, give em a shot at the uncloaked one, retreat it to heal, and the other 4 pawn em!

Alin can see you further away than cloak would last, at least on big maps. (With one of their techs).

Czin_Minion
Zekeling
posted 05-21-06 10:48 AM EDT (US)     4 / 16       
I don't know why soo many people say that energy with cuotl is a problem, at least in the demo I have more energy that I can use and I use hero abilities and cloaks/shields alot and always have energy to spare. If the way they are in the demo isn't changed much I think I will be a good cuotl player, I wish soo since the cuotl are my favorite race...
Carloz
Zekeling
posted 05-21-06 01:54 PM EDT (US)     5 / 16       
Energy just accumulates alot slower than wealth but has to be used for a lot more things. It's a much more difficult model to deal with.

That said, Cuotl healing gets nuts when you have large sentinel armies. And I fully agree with your description of arks. I mean, holy crap why does it cost so much?!

BLOODYBATTLEBRAIN
Zekeling
posted 05-21-06 02:22 PM EDT (US)     6 / 16       
Carloz, I suspect to prevent an ark spam. Imagine if it were easy to produce 5 or 6 arks, then use them to aid production in a mine or a fane-why on earth would you do anything else?

BLOODYBATTLEBRAIN, last of the Azrac warriors.
Bridger
Zekeling
posted 05-21-06 07:50 PM EDT (US)     7 / 16       
Each reactor disctrict produces +25 energy. For every palace district they get +5 energy production. For every neutral site you own they get +1.

So hypothetical situation. Mid game, 3 cities. 2 reactor districts on each, 3 for the home city. 2 of them are large cities. Lets say you have 2 neutral sites.

Small City: 2 reactor districts = 50 + 4 (for neutral sites). 54 total

Large (non-capitol): 2 reactor districts = 50 + 10 (5 per reactor for one palace district) + 4 (for neutral sites) for 64 total.

Large capitol: 3 reactor district = 75 + 15 (5 per reactor for palace) + 6 = 96 total.

So 96+64+54= 214 energy income, at a time when you have the capacity for 300 timonium income.


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Czin_Minion
Zekeling
posted 05-21-06 08:00 PM EDT (US)     8 / 16       
You forgot to include the amount of Energy income from research of Divine Power. I don't know the figures for that soo you will have to make math by yourself if you wish.
DarkAngel712
Zekeling
posted 05-22-06 01:56 PM EDT (US)     9 / 16       
I think you failed to mention that the holy arks also provide attrition protection when in enemy territory. So not only are your units healing while moving, they are protected from taking damage which adds up to more then just the holy arks healing power
RavenofAzerath
Zekeling
posted 05-22-06 03:32 PM EDT (US)     10 / 16       
Cuotl are probally my best race as i hate caravans because they always get raided for me.

I realise that is tactic is quite risky but i'l share it anyway.

What i generally do is use once of the first cities i capture to create a 'powerplant' where i have 6-8 reactor districts and a few holy + military districts. with such a massive amount of reactors aswell as palace districts i have no problem with energy, and i usually have a large force to prevent or at least stall an attack until i can get my main hero over.

cosined
Zekeling
posted 05-22-06 04:32 PM EDT (US)     11 / 16       
Does ark healing stack?
I noticed, at least, that when you have two arks they can heal each other, but I didn't notice if they both heal units for double the rate.
Tarl
Zekeling
posted 05-22-06 08:04 PM EDT (US)     12 / 16       
Attrition bites in this game...generally you don't have to worry about it.
liku
Zekeling
posted 06-04-06 12:37 PM EDT (US)     13 / 16       
About $cuotl healing....


whatever the number of ark or districit you have...

while moving or under attack, or in movement/action..etc..
the maximum healing rate is fixed to 2pts/sec

in a test game, i'have got 26.75pts/seconds but in order to rech the maximum theoritical hit point recovery, you must stay IDLE that's all i know...

if someone know how work cuotl attrition i'm wide open

Xi_Slave
Zekeling
posted 06-10-06 10:22 AM EDT (US)     14 / 16       
Holy Arcs dont stack healing.
Czin_Minion
Zekeling
posted 06-13-06 09:09 PM EDT (US)     15 / 16       
Don't complain about stacking, you should realise that just by being able to heal while doing anything is a large advantage. Besides the Worship tech line will give it good boosts.
Glassmage
Zekeling
posted 06-14-06 10:36 AM EDT (US)     16 / 16       
I wish in the expansion. They can add a healing unit for a new race that heal 1 unit(9 infantries) at a time but heal to full health.

you can't spell 'ignorance' without IGN.
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