Motter posted this in the hero mod download comment area:
Posted on 11/07/13 @ 08:02 AM
In my original expansion from what I recall there were additions for both skirmish and the campaign. For Skirmish I had added Ix and Petruzzo since they got killed in the CTW, I also enabled the Supply Truck, did lots of changes to neutral sites, kept Giacomo in his "horsey" mode till he hits Level 4, many other things I can't recall off-hand. Mostly that mod was just trying to see what all I could do plus trying to enable all the unused/underused units/buildings/spells. I was told that some things were very unbalanced in the game which I don't doubt, as I say I pretty much just trying to get it all in there whether it was balanced or not.
As for my other nations that's what I've been working on lately, I so far have:
Vinci - Giacomo, Petruzzo, Lenora, Carlini, Battaglion, Venza, Distruzio
Master Unit: Scavenger Boss
Vennucians - Doge, Pulitore
Master Unit: Land Leviathan
Alim (Sand) - Dakhla, Desert Giacomo, Arri, Belisari
Master Unit: Thuran
Dark Alin (Dark Glass) - Sawu, Memphis, Adromolek
Master Units: Glass Dragon, Bazeek, Mega Glass Golem
Desert Monsters (Fire) - Damanhur, Arri
Master Unit: Master Fire Golem
Cuotl - Czin, Xil, Ix, Shok
Master Unit: City of Vengeance
Fallen - Giacomo, Yontash, Kakoolha
Master Unit: Moon Gorilla
I plan to further break down the Vinci into
Mianans - Giacomo, Petruzzo, Carlini, Battaglion
Pirata - Lenora, Venza
Scavengers - Distruzio
The Scavengers will be for hard core people only as they will be quite outmatched, I plan to maybe do a few nations that way, some "sub-nations", like Condottieri who be mostly old school with horses and guys with swords, no advanced tech like Juggernauts or Steam Cannons, also I may split the 4 gods up into seperate nations, maybe the Dark Alin into 3 one led by Sawu, one Memphis, one Adromolek, also put Moon Giacomo into his own nation, keep the Fallen more primitive, we'll see, any ideas are welcome.
Big problem with new nations tho is that you have to individually add them to each and every map, which is something everyone will have to do themselves on their computer, to include all of the map files would be to big of a file. WHY they did it that way I'll never know, likely would have been corrected with a patch if the game had been more popular.
Posted on 11/07/13 @ 08:02 AM
In my original expansion from what I recall there were additions for both skirmish and the campaign. For Skirmish I had added Ix and Petruzzo since they got killed in the CTW, I also enabled the Supply Truck, did lots of changes to neutral sites, kept Giacomo in his "horsey" mode till he hits Level 4, many other things I can't recall off-hand. Mostly that mod was just trying to see what all I could do plus trying to enable all the unused/underused units/buildings/spells. I was told that some things were very unbalanced in the game which I don't doubt, as I say I pretty much just trying to get it all in there whether it was balanced or not.
As for my other nations that's what I've been working on lately, I so far have:
Vinci - Giacomo, Petruzzo, Lenora, Carlini, Battaglion, Venza, Distruzio
Master Unit: Scavenger Boss
Vennucians - Doge, Pulitore
Master Unit: Land Leviathan
Alim (Sand) - Dakhla, Desert Giacomo, Arri, Belisari
Master Unit: Thuran
Dark Alin (Dark Glass) - Sawu, Memphis, Adromolek
Master Units: Glass Dragon, Bazeek, Mega Glass Golem
Desert Monsters (Fire) - Damanhur, Arri
Master Unit: Master Fire Golem
Cuotl - Czin, Xil, Ix, Shok
Master Unit: City of Vengeance
Fallen - Giacomo, Yontash, Kakoolha
Master Unit: Moon Gorilla
I plan to further break down the Vinci into
Mianans - Giacomo, Petruzzo, Carlini, Battaglion
Pirata - Lenora, Venza
Scavengers - Distruzio
The Scavengers will be for hard core people only as they will be quite outmatched, I plan to maybe do a few nations that way, some "sub-nations", like Condottieri who be mostly old school with horses and guys with swords, no advanced tech like Juggernauts or Steam Cannons, also I may split the 4 gods up into seperate nations, maybe the Dark Alin into 3 one led by Sawu, one Memphis, one Adromolek, also put Moon Giacomo into his own nation, keep the Fallen more primitive, we'll see, any ideas are welcome.
Big problem with new nations tho is that you have to individually add them to each and every map, which is something everyone will have to do themselves on their computer, to include all of the map files would be to big of a file. WHY they did it that way I'll never know, likely would have been corrected with a patch if the game had been more popular.