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Rise of Legends Heaven » Forums » Game Modifications » User Patch Project
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Topic Subject:User Patch Project
alincarpetman
Afreet
posted 01-28-17 05:30 PM EDT (US)         
While there is no official news yet if Rise of Legends will or will not get a Steam Extended Edition, the game needs some patch work done.

If there will be no Steam EE, which some people say is possible, then the next best way to update the game is for programmers and modders to work on a user patch project, similar to what was done for AOE1, AOE2 and RON.

Please read about those two user patches to get an idea about this type of project, which may be a long-term project that requires a lot of community feedback and testing.
It's possible if players of the game work on a user patch project then Steam may release the game in the future, which is what happened with the AOE2 player-made The Forgotten expansion, later re-released on Steam and led to the official AOE2 HD Steam re-release.

This type of project is ideal for serious players and modders of the game, whether you are a beginner programmer and are looking to learn debugging and programming via such a project, or experienced programmers and modders looking for a challenge or some routine work to keep your mind active.

We have several free copies of the DVD version of the game specially available to be mailed to any interested programmers and modders who are serious about working on the game but don't have a copy yet. Contact alincarpetman via posting below or email in my profile if you are interested.

Here are the people who have worked on ROL projects so far:
Ryder - creator of ROL BIG Archiver
Motter - creator of 3 mods, bug fixer
Modder00 - bug fixer
Alincarpetman - tester, game info and news organizer
More names will be added as the news is spread.

I (alincarpetman) will be testing any work (such as Modder00's recent crash fix patch) and posting updates in this thread as new work is completed.


Current Patch Work, Mod Work and Game Info

Official Patch History Notes/Change Log

List of Files and Programs for Modding

Motter's notes while modding the game

Bug List - List of bugs & fixes in Motter's 3 Mods

Modder00's "Game crash after 1 1/2 hour" fix - fixes a bug modder00 found where games crash after 1 1/2 hour of playing, the patch extends the gameplay up to 12 hours or even more

Greypawn's notes on modding tools for the game

Alincarpetman's list of game problems and possible feature requests


User Patch Main List of Problems and Feature Requests

Bug Fixes/Glitches/Hardcoding
- Bug fixes (see the game code itself, Motter's and Alincarpetman's lists ^above^)
- Sound/music overlap glitch (during the campaign sometimes game music keeps playing while cutscenes with voiceovers start and both play together)
- Modder00's "Game crash after 1 1/2 hour" fix (see link ^above^)
- "Un-hardcode" as many hardcoded limits as possible (see other rts games patches: AoE3 Unhardcode Patch)

Scenario Editor Fixes
- Scenario editor bug fixes (see the list here)
- Scenario editor "stay open/no auto-closing" option (after done testing a map, have the editor load back to the map instead of auto-closing the test game and having the user reload the editor all over again)
- Enable water terrain (there are water textures, but is there a water feature?)
- Enable all biome tilesets on one map (an attempt was made to use a xml/text editor and in-scenario options to copy and paste all biomes into one file but it didn't work)
- Wider plane size for maps (current largest size is 128 (maximum plane width) by 40,000 (maximum plane height), there's too much height)
- Add new features and/or utilities (see other rts game enhanced scenario editors as a reference: AOE Composite Editor, AOE2 Turtle Pack, AOE2 PHP SCX Editor, AOE2 Advanced Genie Editor, AOE3 SCP Editor Tools, AOM New X Editor, AOM Nottud's Ultimate Editor, more AOM utilities, etc)

Game Feature Requests
- Random map generator (was never included in the game, and RON's map gen isn't that great when compared to AOE2, AOM and other games)
- More game setup options (see RON's many options when setting up a quick battle game as a comparison)
- Mod manager/switcher (see other rts game mod managers as a reference: AOE1, AOE2 HD, AOM, Total Annihilation Kingdoms, CNC Generals, etc)

Visual Interface/Graphics
- Window mode (currently there is fullscreen game mode only)
- More zoom out/camera modes (zoom out is limited and view feels cramped at times)
- More resolution support (is this needed? info on resolutions can be found here)
- Rough edges need smoother graphics (the anti-aliasing option doesn't fix it all)
- Enable skybox/sky backgrounds but keep the old single solid sky color native to each biome map also (you can find sky graphics in the BIG files but these were never "activated" for in-game use)
- Enable water terrain (there are water textures, but is there a water feature?)

Gameplay Options/Fixes
- More player colors (currently limited to 8)
- More nation selection in menu (currently limited to 16)
- Population limit increase and/or population range options (currently limited to 300 max)
- Balance the Vinci/Alin/Cuotl ai (some players have commented on how they think nations are unbalanced)

Multiplayer/LAN/Online
- What are the issues with multiplayer?


This list is incomplete. If you can look through the game and find any bugs, problems, feature requests, info, etc please post below and this list will be updated.

If you are interested in this project, please email me alincarpetman(at)heavengames(dot)com or post below:

[This message has been edited by alincarpetman (edited 12-17-2017 @ 02:22 AM).]

AuthorReplies:
anterior2
Scenario Design Expert
posted 01-28-17 09:56 PM EDT (US)     1 / 13       
Good luck, I hope the project goes well!

StormComing (to me): "Seems like you're way under-ranked"

Check out my series of guides for the scenario editor in the link below! | Best Otto TR score

The definitive collection of my scenarios, along with my scenario editor walkthrough, recorded games, and much much more!
Stashmaniac
Zekeling
posted 01-29-17 07:57 AM EDT (US)     2 / 13       
I hope all goes well and it leads somwhere.

Wish I could help but I have been programming only for 4 years and it has nothing to do with videogames so no usefulness there.
Good luck.
motter28218
Zekeling
posted 01-31-17 11:28 AM EDT (US)     3 / 13       
Hi Alin, just wondering why so many of the posts are "archived" and no new replies? Some are only a few months old. Was trying to see if modder00 Is still around, tried to reply to some of his posts and it says "archived".

Also, can you remove my first two mods? They really are irrelevant now that I've put it all together in my final mod, especially since I did not go back and update them with all the bug fixes and various other hero powers etc.

[This message has been edited by motter28218 (edited 01-31-2017 @ 11:33 AM).]

alincarpetman
Afreet
posted 02-01-17 00:07 AM EDT (US)     4 / 13       
Motter - I'm looking into setting no time limit for all threads versus the current setting of 2 months.
If a moderator has a post at the bottom of the thread it will stay open.
If you find any threads you can't post in, you can post here with any thread re-activation requests.
Same goes for RON here.

About your mods,

1 Expansion - adds to the single player campaign mode and a few things in skirmish mode
2 CTW Heroes - adds heroes for skirmish mode and a few things for campaign mode
3 New Nations - adds new nations for skirmish mode, does not affect campaign mode
4 CTW Heroes & New Nations combined - this one combines mods 3 and 4, and doesn't include anything from the expansion, or, doesn't affect the campaign mode?

Since there were never any detailed change logs provided with the mods I had to find what details I could but I probably missed some things and I haven't tested and reviewed the recent combined mod yet.

Also I think some people like to try each mod separately if they only want to change just one part of the game such as only the campaign with the expansion, or have only the heroes and new nations in skirmish mode. If all 3 mods were combined (I thought it was just 2) then people who want to try some of the mod for skirmish and want to keep the original campaign won't be able to, it will be all mixed up.

Ideally a Mod Manager feature would help to quickly install/uninstall/switch between mods, this is a proposed feature for the User Patch and is already found for games such as AOE2, AOM, etc which you can read about above.

[This message has been edited by alincarpetman (edited 02-01-2017 @ 03:57 PM).]

motter28218
Zekeling
posted 02-03-17 04:03 PM EDT (US)     5 / 13       
Yes, the New Nations combines all 3. The Campaign is different, and all heroes are enabled with their respective Nation, but there are many Hero abilities I did not know how to do early on that are in the New Nations, like Battaglion's building speed bonus, Zeke arriving and leveling up with Distruzio, etc.

The Heroes are incomplete in the first 2 mods. But if people want to use them I guess more power to them, I just think it might confuse people and also they might be disappointed that the heroes don't work right.
alincarpetman
Afreet
posted 02-03-17 07:13 PM EDT (US)     6 / 13       
Motter - I see, it would help if we had those details in a change log for each mod.
As it is I was only able to find and review some of those things, so my reviews of the features are incomplete.

I know you're busy and said you might be done with modding, but if you ever get the time to make notes it would help.
Another player mentioned to me he will go through and find all the bugs, so I would say keep checking back on this site as we make slow progress to determine what you may be able to do if you're ever interested again.

Also check here, another former modder has checked in.
motter28218
Zekeling
posted 02-03-17 09:03 PM EDT (US)     7 / 13       
Well, it's not just the modding itself, those mods I'm just not interested in at all, I consider them my "stepping stone" mods if you will, I really shouldn't have released them so soon, but then again, it took me several years to finally get around to making it all work and merging it all - I guess I just wasn't patient enough

Anyhow, I just don't see myself going back and doing anything on those other two, I honestly couldn't tell you anymore how much is different. They are unfinished tho in many ways I know that.
alincarpetman
Afreet
posted 02-03-17 09:37 PM EDT (US)     8 / 13       
I can add some notes into all the uploads about some parts being unfinished and to check out the combined mod because it's includes more.
It's possible another modder might go through and add the better parts into the older mods.
Would you still be interested in discussing projects and offering notes to future modders here on the forums?
motter28218
Zekeling
posted 02-06-17 02:13 PM EDT (US)     9 / 13       
alincarpetman
Afreet
posted 02-06-17 05:19 PM EDT (US)     10 / 13       
Both ROL and RON subforums have their threads set either open indefinitely or open for 1 year for replies in which case you can post here to re-open a thread.

So if you have any replies you still wanted to make it should be possible now.

[This message has been edited by alincarpetman (edited 02-06-2017 @ 05:19 PM).]

chockenberry
Zekeling
posted 07-08-17 08:42 AM EDT (US)     11 / 13       
If you are still looking for help on the user patch let me know. I never worked on Rise of Legends, but I worked at Ensemble Studios on Age of Mythology and Age of Empires 3, and worked with the big huge team shortly for the age 3 asian dynasties xpack to ramp them up on the .net core we built for ESO.
alincarpetman
Afreet
posted 07-08-17 01:11 PM EDT (US)     12 / 13       
Hi chockenberry,

Yup the project is moving along slowly and we will always be open to new people joining to help with whatever they can do.

Check my profile for my email to get in touch about details, though the forum threads here are a quick summary of goals and accomplishments thus far.

When you worked on the AOE3 XP was there any word on a ROL XP?

Apparently there was some work done for an XP as the Kahan nation (and possibly Skald nation also) was left out of the game, as well as water and ice terrains and a realistic skybox, among other things.
Joshkillerfish
Zekeling
posted 06-25-18 02:28 PM EDT (US)     13 / 13       
Is there still work being done on the patch? Finding this makes me want to reinstall this game it was great, maybe I will.. Goodluck working on this!
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