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Topic Subject:Questions for BHG!
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One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 12-19-05 08:00 PM EDT (US)         
Put Your Questions for BHG Here!
AuthorReplies:
Taufiq Khan
Zekeling
(id: Shala_T)
posted 01-05-06 05:29 PM EDT (US)     76 / 1245       
Wow GP. Thank you very much on behalf of the RoLH community for all your quick, concise and thoughtful replies.

One simple question. Sorry if I'm sort of repeating the System Specs question, but would you think that a 64mb graphics card would be able to support RoL on lowest settings? Thanks in advance.


★★★★★
Zeusmeister
Zekeling
posted 01-05-06 06:22 PM EDT (US)     77 / 1245       
I'm guessing one of the other one-time-build structures is a "Hammer" artillery, unless that's campaign only. (I know the Doge's Hammer is, but maybe there is a regular version of it.)

Does the glass dragon really kill a leviathin in one shot?
(I saw a movie where it did.)

Do units get smashed apart like buildings?
(Hint: Make the leviathin get chunks blown off it before it dies just like buildings )

Are destructeable bridges in skirmish mode? Can they be built?

What is this lizard? Or at least, please tell me what the bright thing in it's gut is. (I sense a "I'm sorry but I can't tell you that" coming.)
http://rol.heavengames.com/gallery/view_photo.php?set_albumName=rol-concept-art&id=art_concept_11b

We are closing in on your third race BHG. We know it lives near giant trees, has a hero that meditates on top of a giant yak, and tames giant nukem lizards.


Quote from WH_demoneyekyo: "I would say u need more thinking playing "Go" then u would playing chess."

[This message has been edited by Zeusmeister (edited 01-06-2006 @ 01:08 AM).]

Lord Kefka
Zekeling
posted 01-05-06 08:33 PM EDT (US)     78 / 1245       

Quote:

We are closing in on your third race BHG. We know it lives near giant trees, has a hero that meditates on top of a giant yak, and tames giant nukem lizards.

I'm telling you, those are all to mislead you from the REAL third faction: The animated characters from Pink Floyd The Wall.

Anyways...

In terms of power, will the heros be the one man armies of WC3, or be less powerful but still a major force like in C&C Generals, or AoM

And also: Personally, do you prefer the Alin or the Vinci, and why?

LordAvenger
Zekeling
posted 01-06-06 07:11 AM EDT (US)     79 / 1245       
Does interface remained same as in this screenshot? I hope so as it looks really cool.

And will you have tutorials for each race or one main tutorial?

[This message has been edited by LordAvenger (edited 01-06-2006 @ 07:17 AM).]

GreyPawn
Hero
posted 01-06-06 12:03 PM EDT (US)     80 / 1245       

Quote:

Wow GP. Thank you very much on behalf of the RoLH community for all your quick, concise and thoughtful replies.
One simple question. Sorry if I'm sort of repeating the System Specs question, but would you think that a 64mb graphics card would be able to support RoL on lowest settings? Thanks in advance.

Quite welcome, I'm enjoying the questions and the chance to interact with you folks.

I can't officially answer on the topic of minimum requirements because we haven't released them yet, but for smoother gameplay you'll probably want to go with a 256 mb vid card or higher.

Quote:


I'm guessing one of the other one-time-build structures is a "Hammer" artillery, unless that's campaign only. (I know the Doge's Hammer is, but maybe there is a regular version of it.) Does the glass dragon really kill a leviathin in one shot? (I saw a movie where it did.)
Do units get smashed apart like buildings? (Hint: Make the leviathin get chunks blown off it before it dies just like buildings ) Are destructeable bridges in skirmish mode? Can they be built? What is this lizard? Or at least, please tell me what the bright thing in it's gut is. (I sense a "I'm sorry but I can't tell you that" coming.) http://rol.heavengames.com/gallery/view_photo.php?set_albumName=rol-concept-art&id=art_concept_11b

We are closing in on your third race BHG. We know it lives near giant trees, has a hero that meditates on top of a giant yak, and tames giant nukem lizards.

Here's a list of the current one-time build Vinci structures available at the Research Lab-
The Telescope, Borehole, Timonium Smelter, Glorious Statue
Calculator, Nullifier, Bunker Fort, Doomcannon.

Both the Glass Dragon and the Leviathan epic units have a special ability to focus all their power into a single devastating attack. While I'm not sure that a one-hit kill in epic unit combat is probable, its not unlikely if the unit is already damaged. The movie you saw was probably the press review or trailer, and while showing real actual gameplay, the balancing issues like damage output and health stats probably hadn't been implemented.

As for the units taking visible damage, yes and no. I've seen some units appearing to take visible damage while others catch fire. It is too early to say definitively, but at current its a conditional "yes".

Destructable bridges can't be built in skirmish mode to my knowledge, and I haven't encountered any yet in the quick maps I've played. I'm still in the process of learning everything about the game (its huge!), so I'll let you know when I encounter them.

That lizard is in fact a mythical Salamander, a being of both fire and fierce reptilian aspects and it is one of the nastier creatures that roam the Alin desert. I gather this revelation will have you changing your third race speculation a tad, no? :P

Quote:

In terms of power, will the heros be the one man armies of WC3, or be less powerful but still a major force like in C&C Generals, or AoM

And also: Personally, do you prefer the Alin or the Vinci, and why?

It really depends on how you use your hero and what you invest in him/her exactly what they can do on the field of battle. You could treat them like just another unit and go for quantity over quality, grouping several heroes with a big army in a Captain-style capacity. Or you could focus on heavily upgrading your hero to his ultimate power, making him a one-man army with a nuclear-type option. You could even go the support route, focusing your hero's abilities more towards the healer/buff route. There is a ton of flexibility as heroes go, and exploring that is a big part of the fun.

My personal preference is for the third race, primarily because of the psychological intimidation factor. If I had to choose between the Vinci or the Alin, I would go for the Vinci because I'm rather fond of steampunk and I can't help but giggle like a madman when I create a Leviathan.

Quote:

Does interface remained same as in this screenshot? I hope so as it looks really cool.
And will you have tutorials for each race or one main tutorial?

Thats an earlier interface shown there from E3. It still looks much the same, but alot of upgrades and updates have been done to the interface to make it feel better and easier to use. There is one tutorial, and it centers around the Vinci, but the basic concepts are roughly the same for each of the races, so theres no real need for other tutorials.

Zeusmeister
Zekeling
posted 01-06-06 12:34 PM EDT (US)     81 / 1245       
Do units ragdoll about when they die or do they have the typical death animations?

For smoother gameplay you'll probably want to go with a 256 mb vid card or higher?

I've got a 256MB GeForce 7800GT and it smokes AOE3 without any trouble, even with super-sampled AA turned on. I doubt that you'll need anything higher than a GeForce 6800GT to run it on max.

Do you have RoL running on GeForce 7's at the office?


Quote from WH_demoneyekyo: "I would say u need more thinking playing "Go" then u would playing chess."
Taufiq Khan
Zekeling
(id: Shala_T)
posted 01-06-06 12:44 PM EDT (US)     82 / 1245       

Quote:

My personal preference is for the third race, primarily because of the psychological intimidation factor.

And we thought Dragons and Leviathans were scary. Can't wait for more info!


★★★★★

[This message has been edited by Shala_LoL (edited 01-06-2006 @ 12:45 PM).]

LordAvenger
Zekeling
posted 01-06-06 01:10 PM EDT (US)     83 / 1245       

Quote:

I can't officially answer on the topic of minimum requirements because we haven't released them yet, but for smoother gameplay you'll probably want to go with a 256 mb vid card or higher.

Higher? I guess it is time to upgrade my pc :-(

GreyPawn
Hero
posted 01-06-06 02:37 PM EDT (US)     84 / 1245       

Quote:

Do units ragdoll about when they die or do they have the typical death animations?
For smoother gameplay you'll probably want to go with a 256 mb vid card or higher?

I've got a 256MB GeForce 7800GT and it smokes AOE3 without any trouble, even with super-sampled AA turned on. I doubt that you'll need anything higher than a GeForce 6800GT to run it on max.

Do you have RoL running on GeForce 7's at the office?

Yes, humanoid units ragdoll when they die, which results in very neat-looking scenes full of carnage. You are probably right as video cards go, but I won't be able to give out specs definitively until they are announced. Keep in mind though, that we are still in the beta testing phase. My machine runs it perfectly fine and has a GeForce 6800 series card.

Jonathon Clark
Zekeling
posted 01-06-06 02:44 PM EDT (US)     85 / 1245       
I noticed earlier, someone asked about the environment being smashed up. My question sort of combines this with graphics.

On the playstation two, the game "Red Faction" displayed outstanding graphics and environmental interactivity using "Geo-mod" technology. Is there any chance of BHG applying this or a similar system to RoL?

(or any type of terrain generator that makes changes to the terrain using triggers that are activated with certain events or actions)


St Jimmy
Angel face and a taste for suicidal
JediJacenSolo
Zekeling
posted 01-08-06 00:10 AM EDT (US)     86 / 1245       
Yeah, thanks for the replies GreyPawn, we appreciate it.
I played AoE III a ton today and I rather like the gameplay, it adds some nifty things, but RoN still adds a spin to it that beats the game. So I have a few more questions.

In RoN, the Formations were rather flexible and we enjoyed that, but it didn't include the box formation, as in AoEII. Will RoL include that formation, if it includes formations at all?

What will the max population be? RoN stopped at 200, will RoL go farther?

How many Ages will RoL have?

[This message has been edited by One_Dead_Angel (edited 01-08-2006 @ 01:03 AM).]

One_Dead_Angel
Seraph in Absentia
(id: One_Dead_Villy)
posted 01-08-06 12:47 PM EDT (US)     87 / 1245       
LordAvenger
Zekeling
posted 01-08-06 01:07 PM EDT (US)     88 / 1245       
And pop cap is 300 iirc.
Zeusmeister
Zekeling
posted 01-08-06 08:23 PM EDT (US)     89 / 1245       
Will there be an autoqueue to continuously build units? (I don't think there should be. It takes one of the player's responsabilitys away and penalizes players that don't use it.)

Did you get rid of spys? (Please say yes. Micromanaging them was so frustrating, and I'm an expert at microing.)

I took the following quote from RoN Oracle, but HeavenGames is my forum so here it goes...

Quoted from GreyPawn:

Also, regarding the question about city assimilation, neutral cities do "pop" to the capturing race's city-type, but the conquered cities of opponents remain the same, keeping their race for the duration of the battle.

I was just about to ask this question, but I'm going to add something to it. Are neutral cities always just a city center, or do they have districts built onto them sometimes?

The Alin cities are floating above pits. How do the pits get there? Does the terrain morph over time or does it pop all at once?

When you take an opponent's city, can you build all his nation's stuff?

Thanks for being so helpful. I think this game has a very high chance of being the RTS of 2006. Games like Battle for Middle Earth 2 don't stand a chance against RoL.


Quote from WH_demoneyekyo: "I would say u need more thinking playing "Go" then u would playing chess."

[This message has been edited by Zeusmeister (edited 01-08-2006 @ 08:54 PM).]

Shaw DA MAN
Zekeling
posted 01-09-06 01:23 AM EDT (US)     90 / 1245       
As a big RoN fan i am very interested in this game.

Any hints yet on how much effort BHG will devote to the scenario editor (i'm assuming it has one) or is it too early to tell?


It is better to have less thunder in the mouth and more lightning in the hand. - Apache
LordAvenger
Zekeling
posted 01-09-06 04:58 AM EDT (US)     91 / 1245       

Quote:

Will there be an autoqueue to continuously build units? (I don't think there should be. It takes one of the player's responsabilitys away and penalizes players that don't use it.)

Agreed.

pv1979
Zekeling
posted 01-09-06 09:39 AM EDT (US)     92 / 1245       
GreyPawn: firstly I want to say I appreciate you replying the questions of the community.

I have a question about the story of the game:

Is it true that in the story the Alin civ (based on middle-eastern artistic tradition) is the evil civ and the Vinci civ (based on western, technological artistic tradition) is the 'good, superior civ'? If so, isn`t that a bad, ethnocentric choice?

Just some speculation & some critical thinking of mine... Are these things issues in BHG?


/Undiminished vegetarian/

My favorite comedy sites: www.whitehouse.org; www.comedycentral.com; www.landoverbaptist.org

Good, informative television on the internet: www.democracynow.org... & I`m still listening to www.harrisradio.com

Argalius
Zekeling
posted 01-09-06 10:39 AM EDT (US)     93 / 1245       

Quote:

Is it true that in the story the Alin civ (based on middle-eastern artistic tradition) is the evil civ and the Vinci civ (based on western, technological artistic tradition) is the 'good, superior civ'? If so, isn`t that a bad, ethnocentric choice?


Why is it always good and bad, why do people always immediatly make this comparisons. Why can't we all just see two different civs without saying the west is good (US Europe and all that sh*t) and the east (middle-east, muslims whatever) is bad.

Come on, it's a game for bloody sakes!

I for myself are really fascinated by the Muslim religion and their culture, eventhough I'm an athe´st and from the so called "good west"... bleh.


|| argalius.elpea.net
|| Cherub at AoE3H
|| In honor of FlipBizcut
|| Mod: The Age of Crusades
pv1979
Zekeling
posted 01-09-06 10:55 AM EDT (US)     94 / 1245       
I agree with you, Argelius, but I do think it is an issue. We have the ability to make choises in the stories we tell, and we live /in this world/, Argelius, and not on a fantasy island... Everything we do have some sort of impact. I just say, why make the etnocentric choises while there is room for something better?

/Undiminished vegetarian/

My favorite comedy sites: www.whitehouse.org; www.comedycentral.com; www.landoverbaptist.org

Good, informative television on the internet: www.democracynow.org... & I`m still listening to www.harrisradio.com

[This message has been edited by pv1979 (edited 01-09-2006 @ 10:55 AM).]

GreyPawn
Hero
posted 01-09-06 11:13 AM EDT (US)     95 / 1245       

Quote:

On the playstation two, the game "Red Faction" displayed outstanding graphics and environmental interactivity using "Geo-mod" technology. Is there any chance of BHG applying this or a similar system to RoL?

(or any type of terrain generator that makes changes to the terrain using triggers that are activated with certain events or actions)

Yes, the terrain in RoL boasts dynamic environmental interactivity and changes can and are made to it using triggers. Placement of an Alin city district is a perfect example of this, because when it occurs, the ground beneath the placement drops drastically and is replaced by swirling earthen rocks above which the district magically floats.

Quote:

In RoN, the Formations were rather flexible and we enjoyed that, but it didn't include the box formation, as in AoEII. Will RoL include that formation, if it includes formations at all?

What will the max population be? RoN stopped at 200, will RoL go farther?

How many Ages will RoL have?

Foot soldiers will have two basic types of formations, the default and one other, depending on race. Max population is 300 and RoL doesn't have Ages, but rather 16 technologies that can be researched to gain advancements and bonuses.

Quote:

Will there be an autoqueue to continuously build units? (I don't think there should be. It takes one of the player's responsabilitys away and penalizes players that don't use it.)
Did you get rid of spys? (Please say yes. Micromanaging them was so frustrating, and I'm an expert at microing.)

EDIT: There are no spies currently in RoL. Autoqueue can be turned on by queuing 10 units of a kind.

Quote:

I was just about to ask this question, but I'm going to add something to it. Are neutral cities always just a city center, or do they have districts built onto them sometimes?

The Alin cities are floating above pits. How do the pits get there? Does the terrain morph over time or does it pop all at once?

When you take an opponent's city, can you build all his nation's stuff?

Neutral cities are always just a city center in skirmish maps, though scenarios may differ. As an Alin city district is being built, the ground drops out below it and is replaced by a swirling mass of earth- as indicated in an above answer about terrain. And no, assimilating a nation's city does not grant access to their units, technologies or benefits.

Quote:

Any hints yet on how much effort BHG will devote to the scenario editor (i'm assuming it has one) or is it too early to tell?

We are actually using the editors to add content directly to the game, so a fairly substantial amount of time has been and will be invested in making the editors as powerful and user-friendly as possible.

Quote:

GreyPawn: firstly I want to say I appreciate you replying the questions of the community.
I have a question about the story of the game:

Is it true that in the story the Alin civ (based on middle-eastern artistic tradition) is the evil civ and the Vinci civ (based on western, technological artistic tradition) is the 'good, superior civ'? If so, isn`t that a bad, ethnocentric choice?

Just some speculation & some critical thinking of mine... Are these things issues in BHG?

Quite welcome! I'm glad to answer any questions thrown my way and I'm heartened by the high level of interest everyone is showing in the game and the great reviews we've received already from just the media preview version.

To answer your question, there are good and evil factions in all three races. As an example, the Vinci have Giacomo, the brave young inventor from Miana who seeks to throw off the oppressive reign of the tyrranical rule of The Doge, the dictatorial despot of Venucci. Both are Vinci, yet represent opposite ends of the good/bad spectrum. The same holds true for the Alin and the third race.

[This message has been edited by GreyPawn (edited 01-09-2006 @ 03:48 PM).]

Zeusmeister
Zekeling
posted 01-09-06 12:14 PM EDT (US)     96 / 1245       
On the issue of good and evil races, why is everyone so quick to shout racism?

Take iraq for example, a great many evil people lived there, (Saddam, terrorists etc.) but the majority of them are good. Same goes for Notzi Germany. The notzis and Saddam's regime were evil. I don't care what country you come from or what your religion is. If one of the races (say Alin) was portrated as evil, why do I get the feeling that you would say:

Alin is like Muslims and Alin is evil therefore Muslims are evil therefore BHG is racist etc.

The above statement is obviously ridiculous, especially since the only known evil faction is the Doge's Vinci.


Quote from WH_demoneyekyo: "I would say u need more thinking playing "Go" then u would playing chess."
Argalius
Zekeling
posted 01-09-06 01:59 PM EDT (US)     97 / 1245       
Just a little sidenote, it's Nazi's, not Notzi's.

About the ages: Since there are non, the buildings won't change at all during a game? Pity.

Quote:

from Miana ... despot of Venucci


Hehe, Milan and Venice. What is Rome going to be? Rometti?

Any GreyPawn, I think I remember that I read somewhere that you left BHG... what's up with that?


|| argalius.elpea.net
|| Cherub at AoE3H
|| In honor of FlipBizcut
|| Mod: The Age of Crusades
Zeusmeister
Zekeling
posted 01-09-06 02:19 PM EDT (US)     98 / 1245       
@Argalius: I know it's Nazi's not Notzi's, but forums tend to make the names of evil regimes come up as !@#$% when I type them, so I spell incorrectly on purpose.

What can you do with assimalated enemy cities? Can you build your units at their buildings?


Quote from WH_demoneyekyo: "I would say u need more thinking playing "Go" then u would playing chess."
GreyPawn
Hero
posted 01-09-06 03:34 PM EDT (US)     99 / 1245       

Quote:

About the ages: Since there are non, the buildings won't change at all during a game? Pity.

There are definitely other more interesting things to draw your attention during the course of gameplay, I assure you. A land leviathan at your doorstep, for one.

Quote:

Any GreyPawn, I think I remember that I read somewhere that you left BHG... what's up with that?

I just got here! And I don't intend on going anywhere else at the moment. You might be thinking of my predecessor, Mr. Graham Somers, who went on to work with Ensemble Studios.

Quote:

What can you do with assimalated enemy cities? Can you build your units at their buildings?

You can't build any of your enemy's units at their conquered city. Most unit production is done at Barracks, Steam Fortresses, Aerodromes, Alin summoning circles, etc. These are stand-alone buildings not directly attached to the cities, and therefore not conquerable. The city is still worth a great deal as an expansion to your territory, and offers any bonuses the constructed districts bestow naturally, with the exception of racially specific districts (like a Magus or Industrial District).

Saranalos
Zekeling
posted 01-09-06 04:42 PM EDT (US)     100 / 1245       
When you conquer a city, say if you're the Alin will the look of the city change so it floats, or remain the same?

Join the Citadel: Total War mod. A modification for Rome: Total War.
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