Rise of Legends is a great game, and it comes with a very powerful editor, however there are some things I would like to added to it, things that will make the editor even better: I hope you agree with me, and that we can enjoy these new functions together, if there is anything you would like to see but isn’t on this list, please make post and I will add it.
Note: Please also post if you don’t have anything to add, so BHG can see you support these ideas Another good use is to bring diversity into buildings and units, you could make a city with a slightly larger reactor then in other cities and call it “the power plant”, you could make one slightly bigger sand dragon that is the leader of the group, or just a very small difference, just to add that finishing touch to your scenario. You could of course make in-game screenshots, but this methods is far easier and you can easily check out how it will look with the final result. I hope you can allow this option, just image a whole set of vinci musketeers fighting a salamander queen, all coordinated in their attack, with a few soldiers from the forward line in there running animation, because the queen is about to attack…. That would take lots of scripting time, but with an animation editor, it would be really easy. Quoted from BHG_LeGrand: Some of the things that you mentioned, specifically the "rotating on head" suggestion, is implemented in out internal version of the editor. We do it by placing the buildings as prefabs, they are no longer treated as buildings in the game, but for the purposes you described, that sounds like it would be OK. Quoted from BHG_LeGrand: Try clicking the show advanced check when placing your building. That should pop up a collection of checkboxes on the right side of the screen. Those turn on and off the various things that buildings can do when they are placed. Checking the first one in that list "Deform Terrain and Lock Z" should prevent the problem you were describing. Like the tornadoes mod I made, you can't currently actually select them. So, GIVE US THE XML FILES OR I MIGHT JUST STOP RECOMMENDING ROL TO MY FRIENDS AND PEOPLE AND START TO RECOMMEND THEY DON'T GET IT! [This message has been edited by Paperfriend (edited 07-15-2006 @ 07:32 PM).]
Note: Some things are just examples of what you could do, I am sure you can do much more with it!
Take a look at the above screenshots, as you can see, both screenshots are the same, yet in the second screen it is very clear that the buildings and trees are resized, while in the first you have the feeling you are looking across a long, long road. This is just a very simple example, but you can of course make far more complicated things, and this is just one of the uses:
As seen in the screen above, you can watch animations in some of the editors, and you can even freeze units in the middle of their animations, making room for many great shots, that would otherwise be very hard or even impossible to make.
This also includes objects on their sides, it will be very useful, walls can be made floors, floors can be made walls, just image a RPG-style scenario, in which you have to infiltrate a power plant. Wouldn’t it be cool if you had all sorts of electrical tubes above your head? Well that could easily be done by flipping nullifiers on their sides, and research labs on their sides to, with a the clockwork on the walls!
This going to be great in my map: Leonora Racers! Those flying Alin Buildings above the fire are beautiful, but hey, lets go for a drink. *Goes for a drink**Comes back*
NO, I saved and reloaded it!!!
The above is just an example (and in reality the screenshots suck
Edition: I made a new screenshot, showing the flying Alin buildings are useful, another problem here is that you can't really place much objects in the middle of the map, because those are to big (you already notice it with the caravan at the left).
What I would like done is for them to complete the extra scenario logic (Triggers) but even if they dont do that a complete list of conditions and effects for scripting would be nice because as of right now its hard as hell to script anything without first going through the scripts for the campaign and even with those your still missing alot. They did realease somthing but it is very small and is missing alot.
Anyway, that fix should be useful, but I was wondering if you could tell me how to make some units you can place but then can't select be selectable?
Quite frankly, I joined the RoL Community with scenario design and modding in mind, and quite frankly, I'm disgusted with the lack of XML Files. If it wasn't for normal gameplay, I would have left a LOOOONG time ago.
Thank you all very much for reading this, and I hope you will designers making even better creations then the things they can make now! Please keep in mind once again that all cases used here are just examples, and that I will add things you suggest. (And yes I do realize the title is incorrect).
No matter what you say