<< font size=36> War of Aio
The War of Aio roleplay takes place 10 years after the fall of the Cuotl and the end of the campaign in Rise of Legends. In those ten years, most of Aio has been in peace. The people of the Cuotl have once again unified, and the Fallen Cuotl celebrate every year for the destruction of their cruel alien overlords. But that long time ago, when Czin was reluctant to send a distress call to home, the population of Aio thought he did not do so. He did. In a few years, the distress call reached their home planet. Now, they are on their way. This time there are more of them. And this time they will not be hesitant to fight. This time, they are determined to control Aio and avenge the deaths of the others. When the new successors to the false gods came, they created suits in the manner of the four first of their brothren to come to Aio. The first was Camax. He was the Cuotl false god of fire and warfare. His suit is that of a panther. The second was Tlal, the fake god of water and the successor to Shok as the god of storms. His suit is that of a crocodile. The third main is Acol, the fake god of death and the ruler of the dead. His suit is that of a skeleton. Czin also eventually crawled out of the hole he fell into, majorly injured. Now he has almost no power and is a slave to the new aliens. Czin was weak from the years he layed their injured, and although originally the new Cuotl came to help him from his distress signal, they just thought it would be better to have him as a slave so that they may use him in a part take Aio by force. The main mission of the new Cuotl gods is to build up forces compromised of the inhabitants of Aio and machines of their own, and take as much territory in Aio as they can until a gigantic fleet of ships are sent from their home world to bombard the planet from orbit. They must hold their own until the fleet comes. While those three new main false gods are taking the Cuotl tribes by force, a new power rises from the Vinci. It is the Suprema Maxicci, or the Major Supreme. They are an organization that began during the 10 year duration after the fall of the Cuotl, and are a union of the aristocratic families of the Vinci. Currently they are ruled by Maxmillian Avalucini, as the Avalucini are the family that brought together the other aristocracies. He strives to make the Suprema Maxicci the dominant power among the Vinci. The Alin are now ruled by a new class of monarchies: the sultans. The current sultan is Sultan Abakra, who, for his 5 year reign, has kept peace among the Alin. Little does he know now that he will soon have to guide his people of the desert through perilous war that will involve the new Cuotl aliens and the Suprema Maxicci. Hello, all forummers! Welcome to the War of Aio, the first Rise of Legends Role Play. In this roleplay, seperate characters will battle other characters for purposes known only to them, or known to others, as will other factions battle. Eventually characters will form groups together and war against other character groups, but let this be known: There will of course be some rules and restrictions to the RP. I will post them now: Rule 2: YOUR CHARACTER MUST ACT LIKE HOW YOU DESCRIBED HIM IN YOUR APPLICATION. Basically follow this, which is what HippoInTheHouse said: "What you're looking for is character definition, character development, and character-playing. The whole "game" centers on how you try to represent your character. For example, if you play a reclusive old man who is a fire mage, you probably would not have him very eager to meet, say, some young upstart Vinci privateer." Rule 3: NO GOD PLAY. This is also known as Power Playing. Once again, follow what Hippo said: "Powergaming being overly obsessed with your character's powers and abilities. You can expect characters to be somewhat extraordinary or powerful, following the rule where characters with names are automatically tougher and cooler than those without (think Kung-fu or action movies). However, it is highly frowned upon if you turn your character into someone overly cool or powerful. It may be hard for a novice roleplayer to gauge this, so I suggest a rule where on the battlefield, one character is equal to five grunts. (Five seems like a good number, and maybe a little high.) This is not a concrete rule, but you roughly assume that your character can fight off five enemy grunts and must flee from or outsmart six. Obviously, the weight given to different enemy *types* differ. Your character, for example, can probably beat off five Mianan musketeers, but not four Venucci Elite Guards or a pair of Condotierri Knights. One Clockwork Spider? You can probably kill it with great effort. One Glass Golem? Pffft, forget it! RUN! With Venucci conscripts, though, you can probably take on seven or eight." Hippo is totally right with that. At the role play I and many others play at BFME2H, this is exactly how it is done. No one is too strong and can just, with a poof of magic or a monster-size cannon, can just kill a huge enemy. This rule will be very strongly enforced. Rule 4: DO NOT CHANGE WHAT OTHER CHARACTERS DO, OTHERWISE KNOWN AS ROLEPLAYING FOR SOMEONE ELSE. It is totally encouraged that you include other people's characters in your post, but only if you are around that character or in a fellowship with them. When you do use someone elses character in your post, read over that application and see what their personality is and how they act. Follow closely to what the character does when you use him/her in your post. Also, do not change the plans of other characters. That is completely forbid. Rule 5: WHEN SOMEONE POSTS THAT THEY ARE WRITING, DO NOT POST UNTIL THEY ARE FINISHED. Say someone posts somethin like this: "writing" or "posting". Do not post until they are finished. Rule 6: THE CREATOR OF THE ROLE PLAY HAS THE AUTHORITY OVER ALL OTHER FORUMMERS. Rule 7: ALL POSTS MUST BE WRITTEN IN THE PAST TENSE. Follow what Hippo said: "The man with the vision has the authority to make you stick to it. It's acknowledged that not everyone has the same "vision" of the roleplayed world, although this depends on where the roleplay is set, varying from a highly defined universe (like a historical universe) to a very vaguely defined one (like Aio), so the person who runs the roleplay (Lord Iarune in this case), has the final word on what is or is not legal." If I feel as if there is a very good writer who follows all the rools, I will make dub him/her a Council Writer. Council Writers have authority over the other players and if they feel someone is doing something wrong or something that violates the rules, they can change that. Council Writers can also be the ones who choose the path that the story will go in, such as what will happen next, how the story will unfold, and such. Only the most respective roleplayer will be chosen as a Council Writer. That's basically it. Have fun role playing. [ind]Help to reveal the Dumbo Conspiracy to the World! [This message has been edited by Lord Iarune (edited 08-09-2006 @ 00:10 AM).]
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That is it for rules. Now, for the next section:׺°`°º×ALL HAIL THE UNCLELAND!׺°`°º×[/ind]
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