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Big Huge Games MS Game Studios devbox

Rise of Legends Maps



By Cherub Alex, One_Dead_Angel
Aug 17, 2006
  View 2-3 Player Maps | 6-8 Player Maps | Map Index

4 Player Maps

Battle for the Core
Description: Turrets manned by Fallen Cuotl ring this time-etched fragment of the legendary Mother Ship. Unlocking the Ship's remaining secrets will require control of the central Core.

Neutral Cities: 8
Other Sites: 9

Dark Chasm
Description: Riven by a chasm of Dark Glass, this magical desert offers no land connection to the domain of your enemies -- you will have to transport yourself across. Dune Raiders guard the neutral sites strewn about the parched landscape.

Neutral Cities: 8
Other Sites: 16

Dark Crossing
Description: Bridges stretch across a yawning chasm of Dark Glass and must be controlled to allow your armies passage. The Dune Raiders of this desert region may prove friendly... for a price.

Neutral Cities: 8
Other Sites: 16

Death Basin
Description: Special Deathmatch Rules in Effect! Start with a huge amount of resources, including Research Points and Prototypes. The map itself is a modified version of the Lost Basin with more defenders on Neutral sites.

Neutral Cities: 8
Other Sites: 8-10

Glacial Divide
Description: You have an island to yourself, as the four arctic land masses are seperated by impassable ravines. Berserkers predominate among native tribes, but Fallen Cuotl have been spotted from time to time.

Neutral Cities: 8
Other Sites: 12

Inferno
Description: This once-lush jungle has been devastated by burning swaths of magical fire. The outer portion of the map remains full of resources, but be sure to avoid the lingering effects of the inferno.

Neutral Cities: 13
Other Sites: 12-16

Kaba Swamplands
Description: In an open swamp, Timonium can be hard to find. A ruined temple occupies the center, but only in certain seasons, and Fallen Cuotl defend the various neutral sites.

Number of Players: 4
Neutral Cities: 12
Other Sites: 12-16

Mount Tola
Description: Though an eruption leveled stately Mt. Tola, hostile Dark Glass creatures now pick eagerly over rich new Timonium deposits. Travel is difficult amid the rubble, but camps of Fallen Cuotl form waypoints in the outer reaches.

Neutral Cities: 8
Other Sites: 10

Pillars of the Desert
Description: Rich Timonium deposits atop these thirteen remote mesas have recently spawned a thriving clifftop economy. The central pillar may contain a City, a Timonium deposit, or a neutral site.

Neutral Cities: 8-9
Other Sites: 12-13

Pillars of Thuran
Description: Rich Timonium deposits atop these thirteen remote mesas have recently spawned a thriving clifftop economy. A Sand Citadel upon the central pillar is home to Thuran the Sky Inferno; capture the site to control him.

Neutral Cities: 8-9
Other Sites: 12-13

Silea Forest
Description: Your enemies begin close by, and your starting City lies dangerously exposed near the center of the map, so you start with an extra defensive building. Scavenger sites and expansion cities can be found to the outside of this Timonium-rich area.

Neutral Cities: 8
Other Sites: 12

The Doge's Hammer
Description: Special Rules: one player is the "defender" and fights alone against all the others. The defender starts with more units, buildings and resources; also, he has easier access to the Doge's Hammer, a devastatingly powerful cannon.

Neutral Cities: 5
Other Sites: 5

The Lost Basin
Description: In this remote jungle basin you may find yourself near an ally... or an enemy. Vinci Miners, Fallen Cuotl, and outland Berserkers have each been spotted in the region from time to time. You have limited expansion cities available, but you start with extra resources.

Neutral Cities: 8
Other Sites: 8-10

The Northern Reach
Description: Your starting mountaintop connects to several others through a network of bridges. The Condottieri and Berserkers you encounter on your way to the enemy may sometimes prove hostile.

Neutral Cities: 9
Other Sites: 12

The Storm Marshes
Description: The sliver of land on which you start will not prove self-sufficient for long. In order to expand and encounter other players, you will need to fly across the impenetrable swamps to the large central landmass.

Neutral Cities: 10
Other Sites: 10-12

Wasteland
Description: Berserkers, Dark Alin, and Condottieri have all converged upon this open steppe. Expansion cities ring the fringes, but with most of the Timonium near the center your borders will need to be extended inwards.

Neutral Cities: 8
Other Sites: 12

5 Player Maps

Valley of Lost Souls
Description: Home to bands of Fallen Cuotl, this wide open valley features three expansion cities per player as well as three additional neutral sites.

Neutral Cities: 15
Other Sites: 15

Wonder Valley
Description: Home to bands of Fallen Cuotl, this wide open valley features three expansion cities per player as well as three additional neutral sites. Most importantly, there is a Cuotl Wonder in the middle of the map. It will be the Eye of the Gods, the Soul Reaper, or the Moon Temple: each has a different power.

Neutral Cities: 15
Other Sites: 15

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