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Rise of Legends Maps


By Cherub Alex, One_Dead_Angel
Aug 17, 2006
  View 2-3 Player Maps | 4-5 Player Maps | Map Index

6 Player Maps

Blossoming Dark
Description: Only a few thin outcroppings of Dark Glass seperate you from nearby enemies. Dune Raiders vie with Dark Alin for control of the valuable central cities and sites.

Neutral Cities: 18
Other Sites: 14

Condottieri Outlands
Description: Recent discoveries of rich Timonium deposits have attracted multitudes of Condottieri to the area. Your allies will start near you, and your enemies far away. Look for three expansion cities per player, plus a wealth of neutral sites waiting to be conquered.

Neutral Cities: 18
Other Sites: 18-24

Desert Peril
Description: Team members will find themselves starting close together on this desert map, and the central player from each team is protected behind a cliff. Alin factions guard several neutral sites as well as two expansion Cities per player, but in the central vallery lurk hostile Salamanders.

Neutral Cities: 12
Other Sites: 12

Lunar Scars
Description: This troubled land will soon be scarred futher as a titanic struggle unfolds for control of the inner ring of expansion cities. Your starting City begins with a free district.

Neutral Cities: 12
Other Sites: 18

Quetzal's Plume
Description: Impassable cliffs seperate the starting plateaus, leaving each player with his own "island". Fallen Cuotl guard various sites around the map.

Number of Players: 6
Neutral Cities: 18
Other Sites: 18-21

Sayna Mortem
Description: The demigod Sayna is said to have perished in the volcanic chasm which divides the two halves of this map. Fallen Cuotl defend most sites, but watch for hostile Salamanders. Expect two expansion Cities per player plus one additional expansion city on each side of the chasm.

Number of Players: 6
Neutral Cities: 14
Other Sites: 20

8 Player Maps

Elder's Rise
Description: A glass wall seperates the teams on this map. Dark Alin guard all of the sites here and have already plundered many of the Relics, leaving fewer to be discovered.

Neutral Cities: 16
Other Sites: 18

Kalahese Desert
Description: Great wealth can be found in the Kalahese, along with many Dark Alin sites. You start with a Merchant or Reactor District for extra income, but beware: the Salamanders won't be happy to see you.

Neutral Cities: 24
Other Sites: 54-56

Maldini Heights
Description: Rugged valleys scarring the countryside have kept the Vinci Mining Companies reliant on air power. Players begin on isolated plateaus with two expansion Cities and two neutral sites nearby. An unknown number of central plateaus may conceal additional useful locations.

Neutral Cities: 16-18
Other Sites: 25-29

Nomad
Description: On this map you begin with only a small scouting force and not starting City. You will need to establish a base quickly -- and carefully, for hostile Dark Alin and Salamanders roam the desert.

Neutral Cities: 24
Other Sites: 54-56

Northland Flurry
Description: In the craggy mountains of the north dwell many hostile barbarians. On this map choke points insulate player from one another. Most of the neutral sites and Timonium will be found in the center.

Neutral Cities: 16
Other Sites: 12

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