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Game Info - Unit Detail - Alin - Damanhur, the Desert Flame


By RoLH Staff
Aug 19, 2006

   



 

Damanhur, the Desert Flame

Category: Command
Created at:Summoned
Cost:125w/125m initially
Ramp Cost:300w/300m + 50w/50m per lvl
Build Time:66 seconds
HP:350
Size:Large
Armor:Heavy
Speed:50
LOS:20
Pop:0
Mana:1000
Attack
  Ground: Ranged: 5 at {16 }
  Air:Ranged: 5 at {16 }
  Seige:Ranged: 5 at {16 }
This is a hero unit. You can only have one of this unit at a time. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged aerial attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged seige attack is a magical attack, it is also an attack that sets its target on fire and causes subsequent burning damage. This unit is resistant to magical damage. It is resistant to attrition damage. This unit can not be carried aboard a transport. See Hero Page for details on special powers.

 

Damanhur, the Desert Flame (Level 2)

Category: Command
Created at:Summoned
Cost:125w/125m initially
Ramp Cost:300w/300m + 50w/50m per lvl
Build Time:66 seconds
HP:500
Size:Large
Armor:Heavy
Speed:50
LOS:20
Pop:0
From:Damanhur, the Desert Flame
Mana:1100
Attack
  Ground: Ranged: 6 at {16 }
  Air:Ranged: 6 at {16 }
  Seige:Ranged: 6 at {16 }
This is a hero unit. You can only have one of this unit at a time. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged aerial attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged seige attack is a magical attack, it is also an attack that sets its target on fire and causes subsequent burning damage. This unit is resistant to magical damage. It is resistant to attrition damage. This unit can not be carried aboard a transport. See Hero Page for details on special powers.

 

Damanhur, the Desert Flame (Level 3)

Category: Command
Created at:Summoned
Cost:125w/125m initially
Ramp Cost:300w/300m + 50w/50m per lvl
Build Time:66 seconds
HP:750
Size:Large
Armor:Heavy
Speed:50
LOS:20
Pop:0
From:Damanhur, the Desert Flame L2
Mana:1200
Attack
  Ground: Ranged: 9 at {16 }
  Air:Ranged: 9 at {16 }
  Seige:Ranged: 7 at {16 }
This is a hero unit. You can only have one of this unit at a time. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged aerial attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged seige attack is a magical attack, it is also an attack that sets its target on fire and causes subsequent burning damage. This unit is resistant to magical damage. It is resistant to attrition damage. This unit can not be carried aboard a transport. See Hero Page for details on special powers.

 

Damanhur, the Desert Flame (Level 4)

Category: Command
Created at:Summoned
Cost:125w/125m initially
Ramp Cost:300w/300m + 50w/50m per lvl
Build Time:66 seconds
HP:1050
Size:Large
Armor:Heavy
Speed:50
LOS:20
Pop:0
From:Damanhur, the Desert Flame L3
Mana:1300
Attack
  Ground: Ranged: 13 at {16 }
  Air:Ranged: 13 at {16 }
  Seige:Ranged: 8 at {16 }
This is a hero unit. You can only have one of this unit at a time. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged aerial attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged seige attack is a magical attack, it is also an attack that sets its target on fire and causes subsequent burning damage. This unit is resistant to magical damage. It is resistant to attrition damage. This unit can not be carried aboard a transport. See Hero Page for details on special powers.

 

Damanhur, the Desert Flame (Level 5)

Category: Command
Created at:Summoned
Cost:125w/125m initially
Ramp Cost:300w/300m + 50w/50m per lvl
Build Time:66 seconds
HP:1600
Size:Large
Armor:Heavy
Speed:50
LOS:20
Pop:0
From:Damanhur, the Desert Flame L4
Mana:1400
Attack
  Ground: Ranged: 18 at {16 }
  Air:Ranged: 18 at {16 }
  Seige:Ranged: 9 at {16 }
This is a hero unit. You can only have one of this unit at a time. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged aerial attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged seige attack is a magical attack, it is also an attack that sets its target on fire and causes subsequent burning damage. This unit is resistant to magical damage. It is resistant to attrition damage. This unit can not be carried aboard a transport. See Hero Page for details on special powers.

 

Damanhur, the Desert Flame (Upgraded)

Category: Command
Created at:Summoned
Cost:125w/125m initially
Ramp Cost:300w/300m + 50w/50m per lvl
Build Time:66 seconds
HP:1700
Size:Large
Armor:Heavy
Speed:50
LOS:20
Pop:0
From:Damanhur, the Desert Flame
Mana:1500
Attack
  Ground: Ranged: 19 at {16 }
  Air:Ranged: 19 at {16 }
  Seige:Ranged: 10 at {16 }
This is a hero unit. Its ranged ground attack is an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged aerial attack is an attack that sets its target on fire and causes subsequent burning damage. Its ranged seige attack is a magical attack. This unit is resistant to physical damage. This unit is resistant to magical damage. It is resistant to attrition damage. This unit can not be carried aboard a transport. See Hero Page for details on special powers.

 

Damanhur, the Desert Flame (Upgrade 3)

Category: Command
Created at:Summoned
Cost:125w/125m initially
Ramp Cost:300w/300m + 50w/50m per lvl
Build Time:66 seconds
HP:1800
Size:Large
Armor:Heavy
Speed:53
LOS:20
Pop:0
From:Damanhur, the Desert Flame
Mana:1600
Attack
  Ground: Ranged: 21 at {16 }
  Air:Ranged: 21 at {16 }
  Seige:Ranged: 11 at {16 }
This is a hero unit. Its ranged ground attack is an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged aerial attack is an attack that sets its target on fire and causes subsequent burning damage. Its ranged seige attack is a magical attack. This unit is resistant to physical damage. This unit is resistant to magical damage. It is resistant to attrition damage. This unit can not be carried aboard a transport. See Hero Page for details on special powers.

 

Damanhur, the Desert Flame (Upgrade 4)

Category: Command
Created at:Summoned
Cost:125w/125m initially
Ramp Cost:300w/300m + 50w/50m per lvl
Build Time:66 seconds
HP:1900
Size:Large
Armor:Heavy
Speed:56
LOS:20
Pop:0
From:Damanhur, the Desert Flame
Mana:1700
Attack
  Ground: Ranged: 24 at {16 }
  Air:Ranged: 24 at {16 }
  Seige:Ranged: 12 at {16 }
This is a hero unit. Its ranged ground attack is an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged aerial attack is an attack that sets its target on fire and causes subsequent burning damage. Its ranged seige attack is a magical attack. This unit is resistant to physical damage. This unit is resistant to magical damage. It is resistant to attrition damage. This unit can not be carried aboard a transport. See Hero Page for details on special powers.
 

Damanhur, the Desert Flame (Upgrade 5)

Category: Command
Created at:Summoned
Cost:125w/125m initially
Ramp Cost:300w/300m + 50w/50m per lvl
Build Time:66 seconds
HP:2000
Size:Large
Armor:Heavy
Speed:56
LOS:20
Pop:0
From:Damanhur, the Desert Flame
Mana:1800
Attack
  Ground: Ranged: 27 at {16 }
  Air:Ranged: 27 at {16 }
  Seige:Ranged: 14 at {16 }
This is a hero unit. Its ranged ground attack is an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged aerial attack is an attack that sets its target on fire and causes subsequent burning damage. Its ranged seige attack is a magical attack. This unit is resistant to physical damage. This unit is resistant to magical damage. It is resistant to attrition damage. This unit can not be carried aboard a transport. See Hero Page for details on special powers.


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