Alin units

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Spirit Miner

Category: Civilian

Created at:Alin Mine
Cost:7m initially
Ramp Cost:2m
Build Time:11 seconds
HP:80
Size:Small
Carry Size:Uses 1 slot
Armor:Light
Speed:37
LOS:4
Pop:1
Attack
  Ground:Melee: 1
  Air:None
  Siege:Ranged: 1 at {1 }

This unit is used mainly for resource collection.


Caravan

Category: Civilian

Created at:City
Cost:25m initially
Ramp Cost:5m
Build Time:13 seconds
HP:200
Size:Small
Armor:Light
Speed:35
LOS:8
Pop:1
Attack
  Ground:None
  Air:None
  Siege:None

Showing one of 5 Levels. Show all.

This unit can not be carried aboard a transport. This unit requires Merchant District to be researched/built. This unit travels between cities and trading posts generating wealth for the owner, and slowly reducing the cost to turn neutral sites with whom you are trading with into allies.


Puzzle Box

Category: Civilian

Created at:City
Cost:50m/50w initially
Ramp Cost:10m/10w
Build Time:23 seconds
HP:185
Size:Medium
Armor:Medium
Speed:35
LOS:9
Pop:2
Attack
  Ground:None
  Air:None
  Siege:None

This is a mechanical unit. This unit protects other units from attrition. Possesses Magic Wind power which it can use to transport friendly units around the map.


Sawu, the Dark Alin

Category: Command

Created at:Summoned
Cost:100w/100m initially
Ramp Cost:300w/300m + 50w/50m per lvl
Build Time:66 seconds
HP:450
Size:Large
Carry Size:Uses 4 slots
Armor:Heavy
Speed:40
LOS:20
Pop:0
Mana:1000
Attack
  Ground:Ranged: 5 at {16 }
  Air:Ranged: 5 at {16 }
  Siege:Ranged: 4 at {16 }

Showing one of 5 Levels. Show all.

This is a hero unit. You can only have one of this unit at a time. Its ranged ground attack is a magical attack. Its ranged aerial attack is a magical attack. Its ranged siege attack is a magical attack. This unit’s massive size, causes trample damage to enemy units around it, it is also an attack that knocks down target units. This unit is resistant to magical damage. It is resistant to attrition damage. See Hero Page for details on special powers.


Dakhla, the Sand Warden

Category: Command

Created at:Summoned
Cost:100w/100m initially
Ramp Cost:300w/300m + 50w/50m per lvl
Build Time:66 seconds
HP:450
Size:Large
Carry Size:Uses 4 slots
Armor:Heavy
Speed:40
LOS:20
Pop:0
Mana:1000
Attack
  Ground:Ranged: 6 at {16 }
  Air:Ranged: 6 at {16 }
  Siege:Ranged: 4 at {16 }

Showing one of 5 Levels. Show all.

This is a hero unit. You can only have one of this unit at a time. Its ranged ground attack is a magical attack, it is also an attack that knocks down target units. Its ranged aerial attack is a magical attack. Its ranged siege attack is a magical attack. This unit’s massive size, causes trample damage to enemy units around it, it is also an attack that knocks down target units, it is also an attack that stuns its target. This unit is resistant to magical damage. It is resistant to attrition damage. See Hero Page for details on special powers.


Damanhur, the Desert Flame

Category: Command

Created at:Summoned
Cost:125w/125m initially
Ramp Cost:300w/300m + 50w/50m per lvl
Build Time:66 seconds
HP:350
Size:Large
Armor:Heavy
Speed:50
LOS:20
Pop:0
Mana:1000
Attack
  Ground:Ranged: 5 at {16 }
  Air:Ranged: 5 at {16 }
  Siege:Ranged: 5 at {16 }

Showing one of 9 Levels. Show all.

This is a hero unit. You can only have one of this unit at a time. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged aerial attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged siege attack is a magical attack, it is also an attack that sets its target on fire and causes subsequent burning damage. This unit is resistant to magical damage. It is resistant to attrition damage. This unit can not be carried aboard a transport. See Hero Page for details on special powers.


Fire Scout

Category: Flying

Created at:City
Cost:25w initially
Ramp Cost:15w/25m
Build Time:10 seconds
HP:90
Size:Small
Armor:Light
Speed:68
LOS:20
Pop:2
Attack
  Ground:None
  Air:None
  Siege:None

Showing one of 2 Levels. Show all.

This unit can detect stealth units. It is immune to attrition damage. This unit can not be carried aboard a transport. Possesses Fire Gate power which allows the Fire Scout to transports itself and a few friendly unit to your capital City.


Sand Dragon

Category: Flying

Created at:Sand Circle
Cost:275m/100w initially
Ramp Cost:25m/25w
Build Time:40 seconds
HP:600
Size:Large
Armor:Heavy
Speed:52
LOS:18
Pop:6
Attack
  Ground:Ranged: 10 at {14 }
  Air:Ranged: 10 at {14 }
  Siege:Ranged: 6 at {14 }

Its ranged ground attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also a magical attack, it is also an attack that knocks down target units. Its ranged aerial attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also a magical attack. This unit can not be carried aboard a transport. This unit requires Great City Tech to be researched/built.


Afreet

Category: Flying

Created at:Fire Circle
Cost:60w initially
Ramp Cost:5w
Build Time:23 seconds
HP:170
Size:Medium
Armor:Light
Speed:50
LOS:17
Pop:3
Attack
  Ground:Ranged: 5 at {13 }
  Air:Ranged: 5 at {13 }
  Siege:Ranged: 2 at {13 }

Its ranged ground attack is an attack that sets its target on fire and causes subsequent burning damage. Its ranged aerial attack is an attack that sets its target on fire and causes subsequent burning damage. Its ranged siege attack is an attack that sets its target on fire and causes subsequent burning damage. This unit can attack while moving. This unit can not be carried aboard a transport. Possesses Burning Attack power which engulfs enemies in flames that can spread to nearby units.


Fire Elemental

Category: Flying

Created at:Fire Circle
Cost:150w/25m initially
Ramp Cost:15w/5m
Build Time:30 seconds
HP:350
Size:Medium
Armor:Medium
Speed:44
LOS:16
Pop:4
Attack
  Ground:Ranged: 11 at {14 }
  Air:Ranged: 11 at {14 }
  Siege:Ranged: 3 at {14 }

Its ranged ground attack is a pounding attack that does 100% vs large, 75% vs medium and 50% vs small sized units, it is also an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged aerial attack is a pounding attack that does 100% vs large, 75% vs medium and 50% vs small sized units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged siege attack is an attack that sets its target on fire and causes subsequent burning damage. This unit can not be carried aboard a transport. This unit requires Large City Tech to be researched/built.


Rukh

Category: Flying

Created at:Fire Circle
Cost:400m/50w initially
Ramp Cost:60m/15w
Build Time:46 seconds
HP:750
Size:Large
Armor:Heavy
Speed:52
LOS:15
Pop:6
Attack
  Ground:Melee: 20
  Air:None
  Siege:None

Its close combat ground attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged siege attack is an attack that sets its target on fire and causes subsequent burning damage. This unit can not be carried aboard a transport. This unit requires Great City Tech to be researched/built.


Glass Dragon

Category: Flying

Created at:Glass Circle
Cost:1200w/500m initially
Ramp Cost:200w/100m
Build Time:66 seconds
HP:2800
Size:Building
Armor:Heavy
Speed:65
LOS:19
Pop:15
Attack
  Ground:Ranged: 48 at {15 }
  Air:Ranged: 45 at {15 }
  Siege:Ranged: 27 at {15 }

Showing one of 2 Levels. Show all.

You can only have one of this unit at a time. Its ranged ground attack is a magical attack, it is also an attack that knocks down target units, it is also an attack that poisons the target unit, it is also an attack that causes the target unit to slowdown. Its ranged aerial attack is a magical attack, it is also an attack that poisons the target unit, it is also an attack that causes the target unit to slowdown. Its ranged siege attack is an attack that poisons the target unit, it is also an attack that causes the target unit to slowdown. This unit possesses a strafing attack. It is resistant to attrition damage. This unit can not be carried aboard a transport. This is considered to be a ‘master’ unit. This unit requires Great City Tech to be researched/built. Possesses the Healing power which allows the dragon to heal while still flying and attacking. Can be upgraded with the Glass Fury power which rains shards of heated glass on ground targets. It is researched at the Glass Citadel. Can be upgraded with the Glass Shock power which causes the dragon to explode, damaging nearby units but will reconstitutes itself after. It is researched at the Glass Citadel.


Heartseeker

Category: Foot

Created at:Sand Circle
Cost:45w initially
Ramp Cost:3w
Build Time:23 seconds
HP:175
Size:Medium
Carry Size:Uses 2 slots
Armor:Light
Speed:42
LOS:19
Pop:3
Attack
  Ground:Ranged: 6 at {14 }
  Air:Ranged: 10 at {14 }
  Siege:Ranged: 2 at {14 }

Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. Its ranged aerial attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units.


Salamander

Category: Foot

Created at:Fire Circle
Cost:25w/25e/75m initially
Ramp Cost:10m
Build Time:23 seconds
HP:275
Size:Medium
Carry Size:Uses 2 slots
Armor:Light
Speed:30
LOS:16
Pop:3
Attack
  Ground:Ranged: 6 at {12 }
  Air:None
  Siege:Ranged: 6 at {12 }

Showing one of 3 Levels. Show all.

Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged siege attack is a magical attack, it is also an attack that sets its target on fire and causes subsequent burning damage. This unit can trample enemy units, it is also an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage, it is also an attack that stuns its target.


Glass Golem

Category: Foot

Created at:Glass Circle
Cost:200w/50m initially
Ramp Cost:10w/5m
Build Time:40 seconds
HP:650
Size:Medium
Carry Size:Uses 4 slots
Armor:Heavy
Speed:25
LOS:16
Pop:4
Attack
  Ground:Ranged: 14 at {12 }
  Air:Ranged: 14 at {12 }
  Siege:Ranged: 8 at {12 }

Showing one of 2 Levels. Show all.

Its ranged ground attack is an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units, it is also a magical attack, it is also an attack that knocks down target units. Its ranged aerial attack is an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units, it is also a magical attack. This unit can trample enemy units, it is also an attack that knocks down target units, it is also an attack that stuns its target. This unit is resistant to magical damage. Can be upgraded with the Glass Shock power which causes the golem to explode, damaging nearby units but will reconstitutes itself after. It is researched at the Glass Citadel.


Marid

Category: Foot

Created at:Glass Spire or Sawu
Cost:20w/20e/40m initially
Ramp Cost:4m
Build Time:26 seconds
HP:190
Size:Medium
Carry Size:Uses 2 slots
Armor:Medium
Speed:45
LOS:17
Pop:4
Attack
  Ground:Ranged: 8 at {13 }
  Air:Ranged: 8 at {13 }
  Siege:Ranged: 4 at {13 }

Its ranged ground attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also a magical attack. Its ranged aerial attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also a magical attack. Its ranged siege attack is a magical attack. This unit requires Large City Tech to be researched/built.


Fire Golem

Category: Foot

Created at:Damanhur
Cost:150w/150e/150m initially
Ramp Cost:20m
Build Time:40 seconds
HP:600
Size:Large
Carry Size:Uses 4 slots
Armor:Heavy
Speed:30
LOS:18
Pop:4
Attack
  Ground:Melee: 15
  Air:Ranged: 15 at {14 }
  Siege:Ranged: 8 at {14 }

Its close combat ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged aerial attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged siege attack is an attack that sets its target on fire and causes subsequent burning damage. This unit’s massive size, causes trample damage to enemy units around it, it is also an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage, it is also an attack that stuns its target. This unit is resistant to magical damage. This is a special unit summoned by Damanhur.


Desert Walkers

Category: Grunt

Created at:Sand Circle
Cost:25m initially
Ramp Cost:3m
Build Time:13 seconds
HP:135
Size:Small
Carry Size:Uses 1 slot
Armor:Light
Speed:34
LOS:12
Pop:2
Attack
  Ground:Melee: 6
  Air:None
  Siege:Ranged: 2 at {2 }

Showing one of 7 Levels. Show all.

This is your basic grunt unit. Its close combat ground attack is an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units. Possesses the Whirling Blade power which increases attack strength but reduces defensive strength. Can be upgraded at the Sand Spire, with the Glass Bolt power which adds a ranged attack. Can be upgraded at the Sand Spire, with the One with the Sand power which allows the unit to cloak itself while stationary.


Glass Cannon

Category: Siege

Created at:Glass Circle
Cost:65m/65w initially
Ramp Cost:25w/25m
Build Time:30 seconds
HP:250
Size:Large
Carry Size:Uses 10 slots
Armor:Medium
Speed:22
LOS:24
Pop:3
Attack
  Ground:Ranged: 5 at {3-18 }
  Air:Ranged: 5 at {3-18 }
  Siege:Ranged: 27 at {2-20 }

Showing one of 2 Levels. Show all.

This is a mechanical unit. Its ranged ground attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units, it is also a magical attack. Its ranged aerial attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units, it is also a magical attack. Can be upgraded with the Glass Shock power which causes the cannon to explode, damaging nearby units but will reconstitutes itself after. It is researched at the Glass Citadel.


Scorpion

Category: Vehicle

Created at:Sand Circle
Cost:70m/40w initially
Ramp Cost:4m/2w
Build Time:30 seconds
HP:320
Size:Medium
Carry Size:Uses 2 slots
Armor:Medium
Speed:45
LOS:9
Pop:3
Attack
  Ground:Melee: 9
  Air:None
  Siege:Ranged: 8 at {2 }

Its close combat ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that poisons the target unit. This unit can trample enemy units, it is also an attack that knocks down target units, it is also an attack that stuns its target. This unit requires Large City Tech to be researched/built.


Glass Spider

Category: Vehicle

Created at:Glass Circle
Cost:80m/50w initially
Ramp Cost:4m/2w
Build Time:31 seconds
HP:400
Size:Medium
Carry Size:Uses 2 slots
Armor:Medium
Speed:50
LOS:9
Pop:3
Attack
  Ground:Melee: 10
  Air:None
  Siege:Ranged: 8 at {2 }

Showing one of 2 Levels. Show all.

Its close combat ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also a magical attack. This unit can trample enemy units, it is also an attack that knocks down target units, it is also an attack that stuns its target. Can be upgraded with the Glass Web power which can be used to imprison enemy units. It is researched at the Glass Citadel.


Sand Horror

Category: Vehicle

Created at:Dakhla
Cost:0 initially
Ramp Cost:2m
Build Time:0 seconds
HP:600
Size:Large
Armor:Heavy
Speed:200
LOS:9
Pop:0
Attack
  Ground:Melee: 16
  Air:None
  Siege:Ranged: 7 at {2 }

Its close combat ground attack is an attack that knocks down target units. This unit is cloaked by spells. This unit can not be carried aboard a transport.