Cuotl units

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Miner

Category: Civilian

Created at:Cuotl Mine
Cost:6m/1e initially
Ramp Cost:2m
Build Time:11 seconds
HP:80
Size:Small
Carry Size:Uses 1 slot
Armor:Light
Speed:32
LOS:4
Pop:1
Attack
  Ground:Melee: 1
  Air:None
  Siege:Ranged: 1 at {1 }

This unit is used mainly for resource collection.


Holy Ark

Category: Civilian

Created at:City
Cost:200e/200m initially
Ramp Cost:50m
Build Time:20 seconds
HP:100
Size:Large
Carry Size:Uses 2 slots
Armor:Heavy
Speed:35
LOS:9
Pop:2
Attack
  Ground:None
  Air:None
  Siege:None

Showing one of 5 Levels. Show all.

This is a mechanical unit. This unit protects other units from attrition. This unit requires Sanctuary District to be researched/built. It is created by adding Holy Districts to cities. It is capable of healing units within its radius. Possesses the Channel Power power which enhances the function and effectiveness of buildings nearby.


Xil, the Sun God

Category: Command

Created at:Summoned
Cost:100e/100m initially
Ramp Cost:300e/300m + 50e/50m per lvl
Build Time:66 seconds
HP:390
Size:Large
Carry Size:Uses 4 slots
Armor:Heavy
Speed:40
LOS:20
Pop:0
From:Base Xil
Attack
  Ground:Ranged: 3 at {16 }
  Air:Ranged: 3 at {16 }
  Siege:Ranged: 4 at {16 }

Showing one of 5 Levels. Show all.

This is a hero unit. You can only have one of this unit at a time. Its ranged ground attack is an anti-tech attack that does 50% more damage to mechanical unit, and also causes the target unit to slowdown, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged aerial attack is an anti-tech attack that does 50% more damage to mechanical unit, and also causes the target unit to slowdown, it is also an attack that sets its target on fire and causes subsequent burning damage. This unit’s massive size, causes trample damage to enemy units around it, it is also an attack that knocks down target units, it is also an attack that stuns its target. This unit is resistant to magical damage. It is resistant to attrition damage. This unit improves with weapons technology research. See Hero Page for details on special powers.


Czin, God of Death

Category: Command

Created at:Summoned
Cost:100e/100m initially
Ramp Cost:300e/300m + 50e/50m per lvl
Build Time:66 seconds
HP:450
Size:Large
Carry Size:Uses 4 slots
Armor:Heavy
Speed:45
LOS:20
Pop:0
Attack
  Ground:Ranged: 6 at {6 }
  Air:Ranged: 6 at {6 }
  Siege:Ranged: 9 at {6 }

Showing one of 5 Levels. Show all.

This is a hero unit. You can only have one of this unit at a time. Its ranged ground attack is a pounding attack that does 100% vs large, 75% vs medium and 50% vs small sized units, it is also an attack that poisons the target unit. Its ranged aerial attack is a pounding attack that does 100% vs large, 75% vs medium and 50% vs small sized units, it is also an attack that poisons the target unit. This unit’s massive size, causes trample damage to enemy units around it, it is also an attack that knocks down target units, it is also an attack that stuns its target. This unit is resistant to magical damage. It is resistant to attrition damage. This unit improves with weapons technology research. See Hero Page for details on special powers.


Shok, Goddess of Storm

Category: Command

Created at:Summoned
Cost:125e/125m initially
Ramp Cost:300e/300m + 50e/50m per lvl
Build Time:66 seconds
HP:350
Size:Large
Armor:Heavy
Speed:45
LOS:20
Pop:0
Attack
  Ground:Ranged: 5 at {16 }
  Air:Ranged: 5 at {16 }
  Siege:Ranged: 4 at {16 }

Showing one of 5 Levels. Show all.

This is a hero unit. You can only have one of this unit at a time. Its ranged ground attack is an attack that knocks down target units, it is also an attack that causes the target unit to slowdown. Its ranged aerial attack is an attack that causes the target unit to slowdown. This unit is resistant to magical damage. It is resistant to attrition damage. This unit improves with weapons technology research. This unit can not be carried aboard a transport. See Hero Page for details on special powers.


Scout Eye

Category: Flying

Created at:Temple
Cost:40e initially
Ramp Cost:0m
Build Time:10 seconds
HP:250
Size:Small
Armor:Light
Speed:115
LOS:20
Pop:2
Attack
  Ground:None
  Air:None
  Siege:None

Showing one of 2 Levels. Show all.

This is a mechanical unit. This unit can detect stealth units. It is immune to attrition damage. This unit can not be carried aboard a transport.


Quetzal Fighter

Category: Flying

Created at:Temple
Cost:40m/35e initially
Ramp Cost:15m
Build Time:25 seconds
HP:195
Size:Medium
Armor:Light
Speed:70
LOS:18
Pop:2
Attack
  Ground:Ranged: 5 at {13 }
  Air:Ranged: 10 at {13 }
  Siege:Ranged: 3 at {13 }

Showing one of 3 Levels. Show all.

This is a mechanical unit. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. This unit improves with weapons technology research. This unit can not be carried aboard a transport. Can be upgraded with the Personal Shield power which can absorbs some damage for the unit. It requires Judgement to be researched. Can be upgraded with the Personal Cloak power which makes this unit invisible for a short time. It requires Zeal to be researched.


Storm Disk

Category: Flying

Created at:Temple
Cost:300e/50m initially
Ramp Cost:50m
Build Time:43 seconds
HP:750
Size:Large
Armor:Medium
Speed:43
LOS:18
Pop:7
Attack
  Ground:Ranged: 10 at {8 }
  Air:Ranged: 24 at {8 }
  Siege:Ranged: 6 at {8 }

Showing one of 2 Levels. Show all.

This is a mechanical unit. Its ranged ground attack is an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units, it is also an attack that knocks down target units. Its ranged aerial attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that is inaccurate, and generally lands off target. This unit can attack while moving. This unit improves with weapons technology research. This unit can not be carried aboard a transport. This unit requires Large City Tech to be researched/built. Can be upgraded with the Personal Shield power which can absorbs some damage for the unit. It requires Judgement to be researched. Can be upgraded with the Personal Cloak power which makes this unit invisible for a short time. It requires Zeal to be researched.


Eagle Bomber

Category: Flying

Created at:Temple
Cost:200e/150m initially
Ramp Cost:15m
Build Time:43 seconds
HP:400
Size:Large
Armor:Medium
Speed:55
LOS:18
Pop:2
Attack
  Ground:Ranged: 9 at {10 }
  Air:Ranged: 6 at {10 }
  Siege:Ranged: 22 at {10 }

This is a mechanical unit. Its ranged ground attack is an attack that knocks down target units. It is resistant to attrition damage. This unit improves with weapons technology research. This unit can not be carried aboard a transport. This unit requires Great City Tech to be researched/built. Can be upgraded with the Personal Shield power which can absorbs some damage for the unit. It requires Judgement to be researched. Can be upgraded with the Personal Cloak power which makes this unit invisible for a short time. It requires Zeal to be researched.


City of Vengeance

Category: Flying

Created at:Sanctuary
Cost:1500e/600m initially
Ramp Cost:100m
Build Time:66 seconds
HP:2600
Size:Building
Carry Capacity:50 slots
Armor:Heavy
Speed:45
LOS:20
Pop:12
Attack
  Ground:Ranged: 48 at {16 }
  Air:Ranged: 48 at {16 }
  Siege:Ranged: 30 at {16 }

Showing one of 2 Levels. Show all.

This is a mechanical unit. You can only have one of this unit at a time. Its ranged ground attack is a pounding attack that does 100% vs large, 75% vs medium and 50% vs small sized units, it is also an attack that knocks down target units, it is also an attack that poisons the target unit, it is also an attack that causes the target unit to slowdown. Its ranged aerial attack is a pounding attack that does 100% vs large, 75% vs medium and 50% vs small sized units, it is also an attack that poisons the target unit, it is also an attack that causes the target unit to slowdown. This unit’s massive size, causes trample damage to enemy units around it, it is also an attack that knocks down target units, it is also an attack that stuns its target. This unit can attack while moving. It is resistant to attrition damage. This unit improves with weapons technology research. This unit can carry other units around. This is considered to be a ‘master’ unit. This unit requires Great City Tech to be researched/built. Possesses the Reintegrate power which allows the unit to instantly repairs itself. Possesses the Disrupt power which causes a tremendous amount of damage to buildings it targets. Possesses the Gravity Wave power which stuns all units in its path.


Sun Jaguar

Category: Foot

Created at:Fane
Cost:65e/15m,x2 initially
Ramp Cost:5m
Build Time:30 seconds
HP:200
Size:Medium
Carry Size:Uses 2 slots
Armor:Medium
Speed:44
LOS:15
Pop:4
Attack
  Ground:Melee: 10
Ranged: 7 at {12 }
  Air:Ranged: 7 at {12 }
  Siege:Ranged: 5 at {12 }

Showing one of 3 Levels. Show all.

This is a mechanical unit. Its close combat ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that knocks down target units. Its ranged ground attack is an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units. Its ranged aerial attack is an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units. This unit improves with weapons technology research. Can be upgraded with the Personal Shield power which can absorbs some damage for the unit. It requires Judgement to be researched. Can be upgraded with the Personal Cloak power which makes this unit invisible for a short time. It requires Zeal to be researched.


Death Snake

Category: Foot

Created at:Fane
Cost:100m/50e initially
Ramp Cost:3m
Build Time:33 seconds
HP:450
Size:Medium
Carry Size:Uses 2 slots
Armor:Medium
Speed:35
LOS:9
Pop:3
Attack
  Ground:Melee: 17
  Air:None
  Siege:Ranged: 11 at {2 }

Showing one of 2 Levels. Show all.

This is a mechanical unit. Its close combat ground attack is a pounding attack that does 100% vs large, 75% vs medium and 50% vs small sized units, it is also an attack that knocks down target units, it is also an attack that poisons the target unit. This unit can trample enemy units, it is also an attack that knocks down target units, it is also an attack that stuns its target. This unit improves with weapons technology research. This unit requires Large City Tech to be researched/built. Can be upgraded with the Personal Shield power which can absorbs some damage for the unit. It requires Judgement to be researched. Can be upgraded with the Personal Cloak power which makes this unit invisible for a short time. It requires Zeal to be researched.


Sentinels

Category: Grunt

Created at:Fane
Cost:30m/10e initially
Ramp Cost:3m
Build Time:18 seconds
HP:140
Size:Small
Carry Size:Uses 1 slot
Armor:Light
Speed:33
LOS:16
Pop:2
Attack
  Ground:Ranged: 7 at {12 }
  Air:Ranged: 7 at {12 }
  Siege:Ranged: 2 at {12 }

Showing one of 3 Levels. Show all.

This is your basic grunt unit. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. Its ranged aerial attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. This unit improves with weapons technology research. Can be upgraded with the Personal Shield power which can absorbs some damage for the unit. It requires Judgement to be researched. Can be upgraded with the Personal Cloak power which makes this unit invisible for a short time. It requires Zeal to be researched.


Sun Cannon

Category: Siege

Created at:Sanctuary
Cost:50m/80e initially
Ramp Cost:50m
Build Time:30 seconds
HP:250
Size:Large
Carry Size:Uses 10 slots
Armor:Light
Speed:22
LOS:24
Pop:3
Attack
  Ground:Ranged: 4 at {3-18 }
  Air:Ranged: 4 at {3-18 }
  Siege:Ranged: 31 at {2-20 }

Showing one of 2 Levels. Show all.

This is a mechanical unit. Its ranged ground attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units. Its ranged aerial attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units. This unit improves with weapons technology research. Can be upgraded with the Personal Shield power which can absorbs some damage for the unit. It requires Judgement to be researched. Can be upgraded with the Personal Cloak power which makes this unit invisible for a short time. It requires Zeal to be researched.


Sun Idol

Category: Vehicle

Created at:Sanctuary
Cost:100m/300e initially
Ramp Cost:10m
Build Time:50 seconds
HP:800
Size:Large
Carry Size:Uses 10 slots
Armor:Heavy
Speed:25
LOS:20
Pop:7
Attack
  Ground:Ranged: 14 at {16 }
  Air:Ranged: 14 at {16 }
  Siege:Ranged: 16 at {1-20 }

Showing one of 2 Levels. Show all.

This is a mechanical unit. Its ranged ground attack is an attack that knocks down target units, it is also an attack that sets its target on fire and causes subsequent burning damage. Its ranged aerial attack is an attack that sets its target on fire and causes subsequent burning damage. This unit’s massive size, causes trample damage to enemy units around it, it is also an attack that knocks down target units, it is also an attack that stuns its target. This unit is resistant to magical damage. This unit improves with weapons technology research. This unit requires Large City Tech to be researched/built. Can be upgraded with the Personal Shield power which can absorbs some damage for the unit. It requires Judgement to be researched. Can be upgraded with the Personal Cloak power which makes this unit invisible for a short time. It requires Zeal to be researched.


Death Sphere

Category: Vehicle

Created at:Sanctuary
Cost:600m initially
Ramp Cost:50m
Build Time:56 seconds
HP:1600
Size:Large
Carry Size:Uses 10 slots
Armor:Heavy
Speed:35
LOS:12
Pop:10
Attack
  Ground:Melee: 32
  Air:None
  Siege:Ranged: 25 at {2 }

This is a mechanical unit. Its close combat ground attack is a pounding attack that does 100% vs large, 75% vs medium and 50% vs small sized units, it is also an attack that knocks down target units, it is also an attack that poisons the target unit. This unit’s massive size, causes trample damage to enemy units around it, it is also an attack that knocks down target units, it is also an attack that stuns its target. It is resistant to attrition damage. This unit improves with weapons technology research. This unit requires Great City Tech to be researched/built. Can be upgraded with the Personal Shield power which can absorbs some damage for the unit. It requires Judgement to be researched. Can be upgraded with the Personal Cloak power which makes this unit invisible for a short time. It requires Zeal to be researched.