Cuotl unit: Quetzal Fighter

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Quetzal Fighter

Category: Flying

Created at:Temple
Cost:40m/35e initially
Ramp Cost:15m
Build Time:25 seconds
HP:195
Size:Medium
Armor:Light
Speed:70
LOS:18
Pop:2
Attack
  Ground:Ranged: 5 at {13 }
  Air:Ranged: 10 at {13 }
  Siege:Ranged: 3 at {13 }

This is a mechanical unit. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. This unit improves with weapons technology research. This unit can not be carried aboard a transport. Can be upgraded with the Personal Shield power which can absorbs some damage for the unit. It requires Judgement to be researched. Can be upgraded with the Personal Cloak power which makes this unit invisible for a short time. It requires Zeal to be researched.

Veteran Quetzal Fighter

Category: Flying

Created at:Temple
Cost:40m/35e,x2 initially
Ramp Cost:15m
Build Time:25 seconds
HP:265
Size:Large
Armor:Light
Speed:85
LOS:18
Pop:2
From:Quetzal
Attack
  Ground:Ranged: 8 at {13 }
  Air:Ranged: 13 at {13 }
  Siege:Ranged: 3 at {13 }

This is a mechanical unit. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. This unit improves with weapons technology research. This unit can not be carried aboard a transport. This unit requires Large City Tech to be researched/built. Can be upgraded with the Personal Shield power which can absorbs some damage for the unit. It requires Judgement to be researched. Can be upgraded with the Personal Cloak power which makes this unit invisible for a short time. It requires Zeal to be researched.

Elite Quetzal Fighter

Category: Flying

Created at:Temple
Cost:40m/35e,x3 initially
Ramp Cost:15m
Build Time:25 seconds
HP:330
Size:Large
Armor:Light
Speed:95
LOS:18
Pop:2
From:Veteran Quetzal
Attack
  Ground:Ranged: 11 at {13 }
  Air:Ranged: 16 at {13 }
  Siege:Ranged: 3 at {13 }

This is a mechanical unit. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. This unit improves with weapons technology research. This unit can not be carried aboard a transport. This unit requires Great City Tech to be researched/built. Can be upgraded with the Personal Shield power which can absorbs some damage for the unit. It requires Judgement to be researched. Can be upgraded with the Personal Cloak power which makes this unit invisible for a short time. It requires Zeal to be researched.