Cuotl unit: Quetzal Fighter
Quetzal Fighter
Category: Flying
Created at: | Temple |
Cost: | 40m/35e initially |
Ramp Cost: | 15m |
Build Time: | 25 seconds |
HP: | 195 |
Size: | Medium |
Armor: | Light |
Speed: | 70 |
LOS: | 18 |
Pop: | 2 |
Attack | |
Ground: | Ranged: 5 at {13 } |
Air: | Ranged: 10 at {13 } |
Siege: | Ranged: 3 at {13 } |
This is a mechanical unit. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. This unit improves with weapons technology research. This unit can not be carried aboard a transport. Can be upgraded with the Personal Shield power which can absorbs some damage for the unit. It requires Judgement to be researched. Can be upgraded with the Personal Cloak power which makes this unit invisible for a short time. It requires Zeal to be researched.
Veteran Quetzal Fighter
Category: Flying
Created at: | Temple |
Cost: | 40m/35e,x2 initially |
Ramp Cost: | 15m |
Build Time: | 25 seconds |
HP: | 265 |
Size: | Large |
Armor: | Light |
Speed: | 85 |
LOS: | 18 |
Pop: | 2 |
From: | Quetzal |
Attack | |
Ground: | Ranged: 8 at {13 } |
Air: | Ranged: 13 at {13 } |
Siege: | Ranged: 3 at {13 } |
This is a mechanical unit. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. This unit improves with weapons technology research. This unit can not be carried aboard a transport. This unit requires Large City Tech to be researched/built. Can be upgraded with the Personal Shield power which can absorbs some damage for the unit. It requires Judgement to be researched. Can be upgraded with the Personal Cloak power which makes this unit invisible for a short time. It requires Zeal to be researched.
Elite Quetzal Fighter
Category: Flying
Created at: | Temple |
Cost: | 40m/35e,x3 initially |
Ramp Cost: | 15m |
Build Time: | 25 seconds |
HP: | 330 |
Size: | Large |
Armor: | Light |
Speed: | 95 |
LOS: | 18 |
Pop: | 2 |
From: | Veteran Quetzal |
Attack | |
Ground: | Ranged: 11 at {13 } |
Air: | Ranged: 16 at {13 } |
Siege: | Ranged: 3 at {13 } |
This is a mechanical unit. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. This unit improves with weapons technology research. This unit can not be carried aboard a transport. This unit requires Great City Tech to be researched/built. Can be upgraded with the Personal Shield power which can absorbs some damage for the unit. It requires Judgement to be researched. Can be upgraded with the Personal Cloak power which makes this unit invisible for a short time. It requires Zeal to be researched.