Vinci units

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Miner

Category: Civilian

Created at:Vinci Mine
Cost:7m initially
Ramp Cost:2m
Build Time:11 seconds
HP:80
Size:Small
Carry Size:Uses 1 slot
Armor:Light
Speed:32
LOS:4
Pop:1
Attack
  Ground:Melee: 1
  Air:None
  Siege:Ranged: 1 at {1 }

Showing one of 2 Levels. Show all.

This unit is used mainly for resource collection.


Caravan

Category: Civilian

Created at:City
Cost:25m initially
Ramp Cost:5m
Build Time:13 seconds
HP:200
Size:Small
Armor:Light
Speed:35
LOS:8
Pop:1
Attack
  Ground:None
  Air:None
  Siege:None

Showing one of 2 Levels. Show all.

This unit can not be carried aboard a transport. This unit requires Merchant District to be researched/built. This unit travels between cities and trading posts generating wealth for the owner, and slowly reducing the cost to turn neutral sites with whom you are trading with into allies.


Cargo Dirigible

Category: Civilian

Created at:Aerodrome
Cost:50w/50m initially
Ramp Cost:10w/10m
Build Time:26 seconds
HP:150
Size:Large
Carry Capacity:1 slot
Armor:Medium
Speed:35
LOS:9
Pop:2
Attack
  Ground:None
  Air:None
  Siege:None

Showing one of 3 Levels. Show all.

This is a mechanical unit. This unit protects other units from attrition. This unit can carry other units around.


Giacomo, Inventor of Miana

Category: Command

Created at:Summoned
Cost:100w/100m initially
Ramp Cost:300w/300m + 50w/50m per lvl
Build Time:66 seconds
HP:390
Size:Large
Carry Size:Uses 4 slots
Armor:Heavy
Speed:40
LOS:20
Pop:0
Attack
  Ground:Ranged: 5 at {16 }
  Air:Ranged: 5 at {16 }
  Siege:Ranged: 5 at {16 }

Showing one of 5 Levels. Show all.

This is a hero unit. You can only have one of this unit at a time. Its ranged ground attack is an attack that knocks down target units. This unit’s massive size, causes trample damage to enemy units around it, it is also an attack that knocks down target units, it is also an attack that stuns its target. This unit is resistant to magical damage. See Hero Page for details on special powers.


The Doge, Ruler of Venucci

Category: Command

Created at:Summoned
Cost:100w/100m initially
Ramp Cost:300w/300m + 50w/50m per lvl
Build Time:66 seconds
HP:450
Size:Large
Carry Size:Uses 4 slots
Armor:Heavy
Speed:30
LOS:20
Pop:0
Attack
  Ground:Ranged: 5 at {16 }
  Air:Ranged: 5 at {16 }
  Siege:Ranged: 6 at {8 }

Showing one of 5 Levels. Show all.

This is a hero unit. You can only have one of this unit at a time. This unit’s massive size, causes trample damage to enemy units around it, it is also an attack that knocks down target units, it is also an attack that stuns its target. It is resistant to attrition damage. See Hero Page for details on special powers.


Lenora, Pirata Captain

Category: Command

Created at:Summoned
Cost:125w/125m initially
Ramp Cost:300w/300m + 50w/50m per lvl
Build Time:66 seconds
HP:350
Size:Large
Armor:Heavy
Speed:60
LOS:20
Pop:0
Attack
  Ground:Ranged: 3 at {16 }
  Air:Ranged: 3 at {16 }
  Siege:Ranged: 4 at {16 }

Showing one of 10 Levels. Show all.

This is a hero unit. You can only have one of this unit at a time. Its ranged siege attack is an attack that is inaccurate, and generally lands off target. This unit is resistant to magical damage. This unit can attack while moving. It is resistant to attrition damage. This unit can not be carried aboard a transport. See Hero Page for details on special powers.


Spy Scout

Category: Flying

Created at:Prototype Factory
Cost:25w initially
Ramp Cost:10w
Build Time:10 seconds
HP:125
Size:Small
Armor:Light
Speed:74
LOS:23
Pop:2
Attack
  Ground:None
  Air:None
  Siege:None

This is a mechanical unit. This unit can detect stealth units. It is immune to attrition damage. This unit can not be carried aboard a transport. This unit can also activate a cloaking ability to hide from enemies.


Scout Flyer

Category: Flying

Created at:Aerodrome
Cost:25w initially
Ramp Cost:10w
Build Time:10 seconds
HP:125
Size:Small
Armor:Light
Speed:62
LOS:20
Pop:2
Attack
  Ground:None
  Air:None
  Siege:None

Showing one of 4 Levels. Show all.

This is a mechanical unit. This unit can detect stealth units. It is immune to attrition damage. This unit can not be carried aboard a transport. Can be upgraded at the Aerodrome, with the Gun Drone power which adds the abilty to send out a drone that does a light ranged attack. Can be upgraded at the Aerodrome, with the Bomb Drone power which adds the abilty to send out a drone that damages ground targets. Can be upgraded at the Aerodrome, with the Air Mine Drone power which adds the abilty to send out a drone that does does damage to other air units.


Pirata Flyer

Category: Flying

Created at:Aerodrome
Cost:70w,x1 initially
Ramp Cost:10w
Build Time:20 seconds
HP:210
Size:Medium
Armor:Light
Speed:60
LOS:17
Pop:2
Attack
  Ground:Ranged: 5 at {14 }
  Air:Ranged: 11 at {14 }
  Siege:Ranged: 2 at {14 }

Showing one of 3 Levels. Show all.

This is a mechanical unit. Its ranged ground attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units. Its ranged aerial attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. This unit can not be carried aboard a transport.


Air Destroyer

Category: Flying

Created at:Aerodrome
Cost:250w/100m,x1/2 initially
Ramp Cost:25w/25m
Build Time:36 seconds
HP:725
Size:Large
Armor:Heavy
Speed:57
LOS:18
Pop:5
Attack
  Ground:Ranged: 24 at {14 }
  Air:Ranged: 6 at {14 }
  Siege:Ranged: 16 at {14 }

Showing one of 5 Levels. Show all.

This is a mechanical unit. Its ranged ground attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also an attack that knocks down target units, it is also an attack that is inaccurate, and generally lands off target. Its ranged aerial attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units, it is also an attack that is inaccurate, and generally lands off target. Its ranged siege attack is an attack that is inaccurate, and generally lands off target. This unit can not be carried aboard a transport. This unit requires Large City Tech to be researched/built. Possesses the Barrage power which increases rate of fire with ground-attack missiles.


Gun Drone

Category: Flying

Created at:Ultra Scout Flyer
Cost:25w initially
Ramp Cost:1w
Build Time:10 seconds
HP:150
Size:Small
Armor:Light
Speed:0
LOS:20
Pop:0
Attack
  Ground:Ranged: 2 at {14 }
  Air:Ranged: 2 at {14 }
  Siege:Ranged: 2 at {14 }

Showing one of 2 Levels. Show all.

This is a mechanical unit. This unit can detect stealth units. It is immune to attrition damage. This unit can not be carried aboard a transport. This is a special unit spawned by an Ultra Scout Flyer.


Air Mine Drone

Category: Flying

Created at:Ultra Scout Flyer
Cost:25w initially
Ramp Cost:1w
Build Time:10 seconds
HP:300
Size:Small
Armor:Light
Speed:0
LOS:20
Pop:0
Attack
  Ground:None
  Air:Ranged: 9 at {14 }
  Siege:None

This is a mechanical unit. It is immune to attrition damage. This unit can not be carried aboard a transport. This is a special unit spawned by an Ultra Scout Flyer.


Clockwork Miner

Category: Foot

Created at:Vinci Mine
Cost:7m initially
Ramp Cost:2m
Build Time:8 seconds
HP:160
Size:Small
Carry Size:Uses 2 slots
Armor:Light
Speed:35
LOS:6
Pop:1
From:Hardy Miner
Attack
  Ground:Melee: 3
  Air:None
  Siege:Ranged: 1 at {1 }

Showing one of 2 Levels. Show all.

This is a ‘clockwork’ unit which is also naturally classed as a mechanical unit. This unit is used mainly for resource collection. Its close combat ground attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units. This unit requires Mechanization Actual to be researched/built.


Clockwork Man

Category: Foot

Created at:Barracks
Cost:35w,x1 initially
Ramp Cost:5w
Build Time:16 seconds
HP:200
Size:Medium
Carry Size:Uses 2 slots
Armor:Medium
Speed:30
LOS:7
Pop:3
Attack
  Ground:Melee: 7
  Air:None
  Siege:Ranged: 6 at {2 }

Showing one of 5 Levels. Show all.

This is a ‘clockwork’ unit which is also naturally classed as a mechanical unit. Its close combat ground attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units, it is also an attack that knocks down target units.


Land Leviathan

Category: Foot

Created at:Steam Fortress
Cost:1200w/300m,x1/2 initially
Ramp Cost:200w/100m
Build Time:66 seconds
HP:3600
Size:Building
Armor:Heavy
Speed:22
LOS:20
Pop:20
Attack
  Ground:Melee: 50
Ranged: 40 at {17 }
  Air:Ranged: 23 at {17 }
  Siege:Ranged: 67 at {17 }

Showing one of 2 Levels. Show all.

This is a mechanical unit. You can only have one of this unit at a time. Its close combat ground attack is an attack that knocks down target units. Its ranged ground attack is an attack that knocks down target units. Its ranged siege attack is an attack that is inaccurate, and generally lands off target. This unit’s massive size, causes trample damage to enemy units around it, it is also an attack that knocks down target units, it is also an attack that stuns its target. This unit can attack while moving. It is resistant to attrition damage. This unit can not be carried aboard a transport. This is considered to be a ‘master’ unit. This unit requires Great City Tech to be researched/built. Possesses the Devastator power which allows the Leviathan to fire a missile that delivers massive damage to a single target. Possesses the Repair Cycle power which allows the unit to become idle for a short time, during which it takes less damage and repairs itself. Possesses the Burrow power which allows the Leviathan to move very quickly from one location to another underground.


Imperial Musketeers

Category: Grunt

Created at:Barracks
Cost:30m initially
Ramp Cost:3m
Build Time:15 seconds
HP:145
Size:Small
Carry Size:Uses 1 slot
Armor:Light
Speed:33
LOS:16
Pop:2
Attack
  Ground:Ranged: 6 at {12 }
  Air:Ranged: 6 at {12 }
  Siege:Ranged: 2 at {12 }

Showing one of 7 Levels. Show all.

This is your basic grunt unit. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. Its ranged aerial attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. Possesses the Volley Fire power which increases attack strength but reduces defensive strength. Can be upgraded at the Barracks, with the Skirmish power which increases range, defense, speed, and line of sight. Can be upgraded at the Barracks, with the Assault power which increases melee value, but the units loses its ranged attack while using this ability.


Doge Elite Guards

Category: Grunt

Created at:Doge Statue
Cost:35m initially
Ramp Cost:3m
Build Time:15 seconds
HP:205
Size:Small
Carry Size:Uses 1 slot
Armor:Light
Speed:33
LOS:16
Pop:2
Attack
  Ground:Ranged: 6 at {12 }
  Air:Ranged: 6 at {12 }
  Siege:Ranged: 3 at {12 }

Showing one of 4 Levels. Show all.

This is your basic grunt unit. Its ranged ground attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. Its ranged aerial attack is a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. Possesses the Volley Fire power which increases attack strength but reduces defensive strength. Can be upgraded at the Barracks, with the Skirmish power which increases range, defense, speed, and line of sight. Can be upgraded at the Barracks, with the Assault power which increases melee value, but the units loses its ranged attack while using this ability.


Doge Walker

Category: Vehicle

Created at:Doge Statue
Cost:150m/50w initially
Ramp Cost:10m/5w
Build Time:31 seconds
HP:400
Size:Medium
Carry Size:Uses 2 slots
Armor:Heavy
Speed:30
LOS:18
Pop:4
Attack
  Ground:Ranged: 9 at {14 }
  Air:Ranged: 3 at {14 }
  Siege:Ranged: 9 at {14 }

This is a mechanical unit. Its ranged ground attack is a pounding attack that does 100% vs large, 75% vs medium and 50% vs small sized units. Its ranged aerial attack is a pounding attack that does 100% vs large, 75% vs medium and 50% vs small sized units. Its ranged siege attack is an attack that is inaccurate, and generally lands off target. This unit can trample enemy units, it is also an attack that knocks down target units, it is also an attack that stuns its target. This unit can attack while moving.


Clockwork Spider

Category: Vehicle

Created at:Barracks
Cost:60m/35w,x1 initially
Ramp Cost:5m/3w
Build Time:20 seconds
HP:350
Size:Medium
Carry Size:Uses 2 slots
Armor:Medium
Speed:46
LOS:16
Pop:3
Attack
  Ground:Melee: 12
  Air:Ranged: 8 at {12 }
  Siege:Ranged: 6 at {12 }

Showing one of 3 Levels. Show all.

This is a ‘clockwork’ unit which is also naturally classed as a mechanical unit. Its close combat ground attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also a piercing attack that does 100% vs lightly armor, 90% vs medium and 80% vs heavily armored units. Its ranged aerial attack is an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units, it is also an attack that causes the target unit to slowdown. This unit can trample enemy units, it is also an attack that knocks down target units, it is also an attack that stuns its target. This unit requires Large City Tech to be researched/built. Possesses the Power Web power which creates a web of electrical damage.


Steam Cannon

Category: Vehicle

Created at:Steam Fortress
Cost:75w/75m initially
Ramp Cost:25w/25m
Build Time:33 seconds
HP:275
Size:Large
Carry Size:Uses 10 slots
Armor:Light
Speed:22
LOS:18
Pop:3
Attack
  Ground:Ranged: 6 at {3-20 }
  Air:Ranged: 6 at {3-20 }
  Siege:Ranged: 35 at {3-20 }

Showing one of 2 Levels. Show all.

This is a mechanical unit. Its ranged ground attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units, it is also an attack that knocks down target units, it is also an attack that is inaccurate, and generally lands off target. Its ranged aerial attack is a skilled attack that does 100% vs small, 75% vs medium and 50% vs large sized units, it is also an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units, it is also an attack that is inaccurate, and generally lands off target. This unit requires Large City Tech to be researched/built.


Juggernaut

Category: Vehicle

Created at:Steam Fortress
Cost:300m/50w,x1/2 initially
Ramp Cost:25m/3w
Build Time:36 seconds
HP:850
Size:Large
Carry Size:Uses 10 slots
Armor:Heavy
Speed:25
LOS:17
Pop:4
Attack
  Ground:Ranged: 18 at {14 }
  Air:Ranged: 7 at {14 }
  Siege:Ranged: 9 at {14 }

Showing one of 2 Levels. Show all.

This is a mechanical unit. Its ranged ground attack is a pounding attack that does 100% vs large, 75% vs medium and 50% vs small sized units. Its ranged aerial attack is a pounding attack that does 100% vs large, 75% vs medium and 50% vs small sized units. This unit’s massive size, causes trample damage to enemy units around it, it is also an attack that knocks down target units, it is also an attack that stuns its target. This unit requires Large City Tech to be researched/built.


Zeke

Category: Vehicle

Created at:Prototype Factory
Cost:50w initially
Ramp Cost:150w
Build Time:16 seconds
HP:550
Size:Medium
Carry Size:Uses 4 slots
Armor:Heavy
Speed:33
LOS:9
Pop:0
Attack
  Ground:Melee: 16
  Air:None
  Siege:Ranged: 4 at {2 }

Showing one of 3 Levels. Show all.

You can only have one of this unit at a time. Its close combat ground attack is an accurate attack that does 100% vs lightly, 75% vs medium and 50% vs heavily armored units, it is also an attack that knocks down target units. This unit is resistant to magical damage. It is resistant to attrition damage.